The WGSL Interactive Shader Project, based on Bevy, inspired by ISF.
A wisp is a plain .wgsl file describing a (possibly multi-pass) fullscreen
shader, with its tweakable interface reflected from the shader itself - no
external metadata.
This is a Cargo workspace of two crates:
bevy_wisp- the library: a Bevy plugin that turns.wgslwisps into rendered, hot-reloadable, introspectable shaders. Its README is the full guide (shader conventions, passes, inputs, errors).wisp_editor- a live-coding editor pairing a syntax-highlighted code editor with an auto-generated param panel; runs natively (cargo run -p wisp_editor) and on the web (nix run .#serve-wisp-editor-web).
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE)
- MIT license (LICENSE-MIT)
at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.