v3.9.1 for Godot 4.5
What's Changed
New Stuff
- Simplify how imports are compiled by @nathanhoad in #1015
- Add a warning when exiting with unsaved files by @nathanhoad in #1029
- Allow responses to have doc comments by @nathanhoad in #1035
- Add method to open file at title by @nathanhoad in #1048
Fixes
- Clip contents of editor window to stop overlapping UI by @Fireye04 in #1021
- Avoid reimporting when FileSystem is busy by @hambord in #1024
- Fix converting service pattern objects to Variants by @nathanhoad in #1025
- Fix mutation offsets after images by @nathanhoad in #1030
- Fix static class method access for C# by @nathanhoad in #1031
- Stop error when dragging text to move it by @nathanhoad in #1036
- Fix solitary literal comparisons by @nathanhoad in #1037
- Fix double signals in C# by @nathanhoad in #1040
- Ignore title cache when requesting autocomplete by @nathanhoad in #1041
- Remove references to CSharpScript by @nathanhoad in #1042
- Fix warning when closing open inspector popup by @nathanhoad in #1049
- Fixes property access for dictionaries by @HolmesSoftware in #1051
- Centre the viewport when searching by @nathanhoad in #1054
- Allow attaching responses through a return jump by @nathanhoad in #1055
- Remove the need for multiple instances in C# by @nathanhoad in #1053
- Fix variant conversion in C# by @nathanhoad in #1057
- Fix CSV notes when line notes is null by @nathanhoad in #1058
Other Changes
- Add documentation for "locals" by @shoyguer in #1019
- Add types to files outside the addons directory by @nathanhoad in #1034
New Contributors
- @hambord made their first contribution in #1024
- @shoyguer made their first contribution in #1019
- @HolmesSoftware made their first contribution in #1051
Full Changelog: v3.9.0...v3.9.1