Creeper and CreeperRenderer implementation#158
Creeper and CreeperRenderer implementation#158BrentDaMage merged 10 commits intonbcraft-org:masterfrom
Conversation
Minor Mob bugfixes
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@break-core we need to make it so Monsters do not pathtrace to the player when they're in creative mode |
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@uniformization if a creative player was around a group of survival mode players, would this not cause the mob to become blind to the survival players? |
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Does ReMCPE even support having players with different game modes in the same world? |
the mob wont be blind to survival players, rather get distracted on creative players because of an issue where findAttackTarget can return a creative player, let me fix it |
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@uniformization could you not just add a bool parameter to Level::getNearestPlayer() to exclude players where Player::isCreative() is true? This way we're doing the exclusion in the search, rather than after. |
- Fixed floating Creeper - Cleaned up model code for other mobs





so yeah, I implemented creeper fully. this is based on b1.2_02 and works pretty much identically. for anyone who wants to play around a bit, there's a
MAX_SWELLdefine in Creeper.hpp which lets you control how much a creeper can swell up.