This is a mod for Friday Night Funkin, and is a new version of the FNF with extra key support mod I made a while ago.
The old Kade Engine version is still available here: https://github.com/TheZoroForce240/FNF-with-extra-keys
WARNING: this mod is still pretty early in development, so expect bugs and missing features from the original mod
Probably only works on desktop rn
- Better Input + rebindable keys
- Downscroll
- Middlescroll
- Crazy Note Customization with an interactable menu
- 1-9 Key Support
- Bunch of note types already set up
- Note Specfic Speed + Velocity Changes
- Custom Song and Character Support (no compiling required!, currently pretty basic though)
- A lot of randomizaton options (not all are readded yet)
- New Difficulty System which is based on the chart files (currently only in freeplay)
- Local Multiplayer Support
- Unhardcoding most things
- Documenting as much code as i can, to help noob coders understand the game better and how it works
- Android Support (not guaranteed, might not happen)
- Editors for most things
- Modchart creator??
- Changing Mania Mid Song (want to remake the system i used for it)
- probably some other stuff as well i forgot
This is the repository for Friday Night Funkin, a game originally made for Ludum Dare 47 "Stuck In a Loop".
Play the Ludum Dare prototype here: https://ninja-muffin24.itch.io/friday-night-funkin Play the Newgrounds one here: https://www.newgrounds.com/portal/view/770371 Support the project on the itch.io page: https://ninja-muffin24.itch.io/funkin
IF YOU MAKE A MOD AND DISTRIBUTE A MODIFIED / RECOMPILED VERSION, YOU MUST OPEN SOURCE YOUR MOD AS WELL
- ninjamuffin99 (me!) - Programmer
- PhantomArcade3K and Evilsk8r - Art
- Kawaisprite - Musician
This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.
THESE INSTRUCTIONS ARE FOR COMPILING THE GAME'S SOURCE CODE!!!
IF YOU WANT TO JUST DOWNLOAD AND INSTALL AND PLAY THE GAME NORMALLY, GO TO ITCH.IO TO DOWNLOAD THE GAME FOR PC, MAC, AND LINUX!!
https://ninja-muffin24.itch.io/funkin
IF YOU WANT TO COMPILE THE GAME YOURSELF, CONTINUE READING!!!
First, you need to install Haxe and HaxeFlixel. I'm too lazy to write and keep updated with that setup (which is pretty simple).
- Install Haxe 4.1.5 (Download 4.1.5 instead of 4.2.0 because 4.2.0 is broken and is not working with gits properly...)
- Install HaxeFlixel after downloading Haxe
Other installations you'd need are the additional libraries, a fully updated list will be in Project.xml in the project root. Currently, these are all of the things you need to install:
flixel
flixel-addons
flixel-ui
hscript
newgrounds
So for each of those type haxelib install [library] so shit like haxelib install newgrounds
You'll also need to install a couple things that involve Gits. To do this, you need to do a few things first.
- Download git-scm. Works for Windows, Mac, and Linux, just select your build.
- Follow instructions to install the application properly.
- Run
haxelib git polymod https://github.com/larsiusprime/polymod.gitto install Polymod. - Run
haxelib git discord_rpc https://github.com/Aidan63/linc_discord-rpcto install Discord RPC.
You should have everything ready for compiling the game! Follow the guide below to continue!
At the moment, you can optionally fix the transition bug in songs with zoomed-out cameras.
- Run
haxelib git flixel-addons https://github.com/HaxeFlixel/flixel-addonsin the terminal/command-prompt.
I gitignore the API keys for the game so that no one can nab them and post fake high scores on the leaderboards. But because of that the game doesn't compile without it.
Just make a file in /source and call it APIStuff.hx, and copy & paste this into it
package;
class APIStuff
{
public static var API:String = "";
public static var EncKey:String = "";
}
and you should be good to go there.
Once you have all those installed, it's pretty easy to compile the game. You just need to run 'lime test html5 -debug' in the root of the project to build and run the HTML5 version. (command prompt navigation guide can be found here: https://ninjamuffin99.newgrounds.com/news/post/1090480) To run it from your desktop (Windows, Mac, Linux) it can be a bit more involved. For Linux, you only need to open a terminal in the project directory and run 'lime test linux -debug' and then run the executable file in export/release/linux/bin. For Windows, you need to install Visual Studio Community 2019. While installing VSC, don't click on any of the options to install workloads. Instead, go to the individual components tab and choose the following:
- MSVC v142 - VS 2019 C++ x64/x86 build tools
- Windows SDK (10.0.17763.0)
Once that is done you can open up a command line in the project's directory and run lime test windows -debug. Once that command finishes (it takes forever even on a higher end PC), you can run FNF from the .exe file under export\release\windows\bin
As for Mac, 'lime test mac -debug' should work, if not the internet surely has a guide on how to compile Haxe stuff for Mac.