Unity In-App Purchasing, setting up in-app purchases for your game across multiple app stores has never been easier.
This package provides:
- One common API to access all stores for free so you can fully understand and optimize your in-game economy
- Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms
- Support for iOS, Mac, tvOS, Google Play, and Windows app stores
- Obsolete to be deprecated soon - Support to work with the Unity Distribution Portal to synchronize catalogs and transactions with other app stores
- Client-side receipt validation for Apple App Store and Google Play
If updating from Unity IAP (com.unity.purchasing + the Asset Store plugin) versions 2.x to version 3.x, complete the following actions in order to resolve compilation errors:
- Move IAPProductCatalog.json and BillingMode.json FROM: Assets/Plugins/UnityPurchasing/Resources/ TO: Assets/Resources/
- Move GooglePlayTangle.cs FROM: Assets/Plugins/UnityPurchasing/generated TO: Assets/Scripts/UnityPurchasing/generated
- Remove all remaining Asset Store plugin folders and files in Assets/Plugins/UnityPurchasing from your project.
To install this package, follow the instructions in the Package Manager documentation.
After installing this package, open the Services Window to enable In-App Purchasing to use these features.
The In-App Purchasing Manual can be found here
This version of In-App Purchasing is compatible with the following versions of the Unity Editor:
- 2019.4 and later (recommended)