Releases: needle-mirror/com.unity.textmeshpro
Releases · needle-mirror/com.unity.textmeshpro
3.2.0-pre.14
[3.2.0-pre.14] - 2025-10-07
- Removed EmojiOne sprite asset and png.
- Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0.
- Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
- Fixed incorrect handling of ligatures that contain variant selectors in their input sequences. This is fairly common for Emoji sequences.
- Improve line breaking for Chinese and Japanese
3.2.0-pre.13
[3.2.0-pre.13] - 2025-08-20
- Ensure line breaking rules are preserved for CJK. (UUM-108849)
- Fixed additional cases of incorrect character caching handling when font styles and weights are used with fallback font assets and multiple text objects present in the same scene. (UUM-97348)
- Consume events before they are passed to the TextField when IME is active.(UUM-105598)
- Fixed NullReferenceException sometimes occuring when setting TMP_Text.isTextObjectScaleStatic on a disabled object. (UUM-92041)
3.2.0-pre.12
[3.2.0-pre.12] - 2025-03-07
- Fix for recently uncovered issues related to character caching which can occur when multiple text objects are present in a scene when fallback font assets are used in conjunction with font styles (ie. bold, italic, etc.).(UUM-97348)
- Fix crash when reading fonts. (UUM-78322)
3.2.0-pre.11
[3.2.0-pre.11] - 2024-12-09
Changes
- Fix TMP crash on Hyphen wrapping.
- Fixed incorrect character caching when font styles and weights are used. UUM-87529
- Fixed the iOS crash when using fallback fonts created at runtime.
- Fix exception thrown when pasting text into TMP inputfield with custom validator.
- Avoid creating a new submesh if the previous one still has space.
- Fixed the broken URL of the help button on the TextMesh Pro Settings page.
3.2.0-pre.10
[3.2.0-pre.10] - 2024-05-27
Changes
- Ensure space and underline are always added to Static FontAsset. (UUM-45512)
- Fix bug that occurs with the Input Field, resulting in an incorrect cursor position when modifying long text input. (UUM-58685)
- Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with "install into source code (UUM-57710)
- Fixed opening style tag overflow and TextSettings upgrade (UUM-30205)
- Fixed crash occurring in the FontAssetCreatorWindow. (UUM-66950)
- Fixed incorrect handling of Emoji Presentation forms ensuring emojis such as ©️ are displayed in text form, whereas 🚀 is displayed in its color presentation form.
- Added support for Emoji Variant Selectors u+FE0E and u+FE0F to control whether an emoji is displayed in text or presentation form: GitHub PR #48504
3.0.9
[3.0.9] - 2024-05-10
Fixed
- Fixed keyboard not appearing in visionOS.
3.2.0-pre.9
[3.2.0-pre.9] - 2024-02-20
Changes
- Fix Incorrect cursor placement when selecting text and typing if text is center-aligned.
- Setting the game object layer for the Dropdown blocker game object to match the Canvas value.
- Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android.
- Fixed Ideographic Variation Selector.
- Ensure Dynamic FontAsset have a readable Atlas
- Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with "install into source code"
- Fixed missing help documentation for SpriteAsset component in TextCore.
3.0.8
[3.0.8] - 2024-01-31
Fixed
- Fixed compile errors due to missing
RuntimePlatform.VisionOS
enum value in Unity 2023.1 - 2023.3.0b3.
3.2.0-pre.8
[3.2.0-pre.8] - 2024-01-30
Changes
- Fix Dropdown creation causing a crash after undoing.
- Addressed issue surrounding dropdown not closing correctly in certain situations
- Resolves issue in editor where a null mesh may be set with still present submesh data, not having the canvas update.
- Ensure enabling and disabling Canvases does not cause a regeneration of the text.
- Fixed un-detected sprite asset changes after adding new sprites.
- Ensure Kerning is not applied to Sprites
3.0.7
[3.0.7] - 2024-01-14
Changes
- Add support for Visions OS keyboard.