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Releases: needle-mirror/com.unity.textmeshpro

3.2.0-pre.14

15 Oct 00:41

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[3.2.0-pre.14] - 2025-10-07

  • Removed EmojiOne sprite asset and png.
  • Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0.
  • Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
  • Fixed incorrect handling of ligatures that contain variant selectors in their input sequences. This is fairly common for Emoji sequences.
  • Improve line breaking for Chinese and Japanese

3.2.0-pre.13

22 Aug 01:47

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[3.2.0-pre.13] - 2025-08-20

  • Ensure line breaking rules are preserved for CJK. (UUM-108849)
  • Fixed additional cases of incorrect character caching handling when font styles and weights are used with fallback font assets and multiple text objects present in the same scene. (UUM-97348)
  • Consume events before they are passed to the TextField when IME is active.(UUM-105598)
  • Fixed NullReferenceException sometimes occuring when setting TMP_Text.isTextObjectScaleStatic on a disabled object. (UUM-92041)

3.2.0-pre.12

07 Mar 03:12

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[3.2.0-pre.12] - 2025-03-07

  • Fix for recently uncovered issues related to character caching which can occur when multiple text objects are present in a scene when fallback font assets are used in conjunction with font styles (ie. bold, italic, etc.).(UUM-97348)
  • Fix crash when reading fonts. (UUM-78322)

3.2.0-pre.11

10 Dec 16:11

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[3.2.0-pre.11] - 2024-12-09

Changes

  • Fix TMP crash on Hyphen wrapping.
  • Fixed incorrect character caching when font styles and weights are used. UUM-87529
  • Fixed the iOS crash when using fallback fonts created at runtime.
  • Fix exception thrown when pasting text into TMP inputfield with custom validator.
  • Avoid creating a new submesh if the previous one still has space.
  • Fixed the broken URL of the help button on the TextMesh Pro Settings page.

3.2.0-pre.10

27 May 22:13

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[3.2.0-pre.10] - 2024-05-27

Changes

  • Ensure space and underline are always added to Static FontAsset. (UUM-45512)
  • Fix bug that occurs with the Input Field, resulting in an incorrect cursor position when modifying long text input. (UUM-58685)
  • Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with "install into source code (UUM-57710)
  • Fixed opening style tag overflow and TextSettings upgrade (UUM-30205)
  • Fixed crash occurring in the FontAssetCreatorWindow. (UUM-66950)
  • Fixed incorrect handling of Emoji Presentation forms ensuring emojis such as ©️ are displayed in text form, whereas 🚀 is displayed in its color presentation form.
  • Added support for Emoji Variant Selectors u+FE0E and u+FE0F to control whether an emoji is displayed in text or presentation form: GitHub PR #48504

3.0.9

17 May 05:14

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[3.0.9] - 2024-05-10

Fixed

  • Fixed keyboard not appearing in visionOS.

3.2.0-pre.9

20 Feb 23:12

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[3.2.0-pre.9] - 2024-02-20

Changes

  • Fix Incorrect cursor placement when selecting text and typing if text is center-aligned.
  • Setting the game object layer for the Dropdown blocker game object to match the Canvas value.
  • Fixed the virtual keyboard of InputField not closing upon Enter/Newline on Android.
  • Fixed Ideographic Variation Selector.
  • Ensure Dynamic FontAsset have a readable Atlas
  • Fixed compile error on TMP_PostBuildProcessorHandler.cs when building for iOS with "install into source code"
  • Fixed missing help documentation for SpriteAsset component in TextCore.

3.0.8

12 Feb 12:15

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[3.0.8] - 2024-01-31

Fixed

  • Fixed compile errors due to missing RuntimePlatform.VisionOS enum value in Unity 2023.1 - 2023.3.0b3.

3.2.0-pre.8

02 Feb 23:15

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[3.2.0-pre.8] - 2024-01-30

Changes

  • Fix Dropdown creation causing a crash after undoing.
  • Addressed issue surrounding dropdown not closing correctly in certain situations
  • Resolves issue in editor where a null mesh may be set with still present submesh data, not having the canvas update.
  • Ensure enabling and disabling Canvases does not cause a regeneration of the text.
  • Fixed un-detected sprite asset changes after adding new sprites.
  • Ensure Kerning is not applied to Sprites

3.0.7

16 Jan 22:13

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[3.0.7] - 2024-01-14

Changes

  • Add support for Visions OS keyboard.