Fix lastHurt tracking post-reduction damage#3203
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After #3101,
LivingEntity#lastHurtwas trackingDamageContainer#getInflictedDamage, which is a post-reduction damage value. The way thatlastHurtis actually used, however, requires tracking pre-reduction values, otherwise having damage reduction can incur i-frame ignoring attack cycles.The side effect of this, however, is that if
LivingDamageEvent.Preelects to increase the damage taken, it will not be reflected inlastHurt. I suppose users should preferLivingIncomingDamageEventfor that, however.Closes #3201