Skip to content

v0.12.0 Improved combat

Choose a tag to compare

@neph1 neph1 released this 16 Sep 06:28
· 423 commits to master since this release
c47d447

What's Changed

Reworked how combat works, to get more interesting results. Previously, it was really difficult fighting someone your own level and size, and you would end up in a loop where no one could hurt the other. This also lead to repetitive messages due to, more or less, deterministic sampling of the LLM.

Now there are 'weapon skills' for different types of weapons, and randomized rolls, similar to classical rpgs. Not so many factors come into play yet, but there are more textual output prompts which will help the LLM create dynamic commentary of the combat. 'Miss', 'near miss', etc.

Ranged weapons can't be blocked atm, and neither can you block with a ranged weapon.

The Prancing Llama still offers limited combat, this is more for future development.

Full Changelog: v0.11.0...v0.12.0