v0.14.2 More items and random encounters
What's Changed
- Better integration with Tale items when generating items
- Started implementing 'generic' sets of items that can be used per setting, regardless of what the LLM generates for the story
- Random encounters. When you return to a previously visited location, there's a small chance the LLM will generate new items and npcs for it.
- Some refactoring.
Known bugs:
Sometimes a starting location doesn't seem to have exits set up properly. If you return to it, there's a possibility you can't get out of it.
Full Changelog: v0.14.1...v0.14.2