v0.16.2
What's Changed
This was supposed to be a small follow up release to 0.16.1 with just a few minor fixes, but doing some extensive testing, I found a slew of bugs. Some stemming from a recent refactor, some probably older. In any case, this should improve quality of life.
An excerpt:
- Save whether location has been 'built' or not. Previously, loaded dynamic stories would no generate new locations
- The llm_cache was broken and would not use the stored values.
- Food and Drinks didn't work and would throw an exception if anything was interacted with in a location.
- Exit descriptions were sometimes broken, just saying 'description'
- There was an issue with the combat prompt, leading to an exception
And one new feature:
- Saving and loading of npc 'memories', meaning they will retain anything they have learned when loading a story.
Full Changelog: v0.16.1...v0.16.2