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v0.16.2

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@neph1 neph1 released this 12 Nov 18:38
· 357 commits to master since this release
7187dee

What's Changed

This was supposed to be a small follow up release to 0.16.1 with just a few minor fixes, but doing some extensive testing, I found a slew of bugs. Some stemming from a recent refactor, some probably older. In any case, this should improve quality of life.

An excerpt:

  • Save whether location has been 'built' or not. Previously, loaded dynamic stories would no generate new locations
  • The llm_cache was broken and would not use the stored values.
  • Food and Drinks didn't work and would throw an exception if anything was interacted with in a location.
  • Exit descriptions were sometimes broken, just saying 'description'
  • There was an issue with the combat prompt, leading to an exception

And one new feature:

  • Saving and loading of npc 'memories', meaning they will retain anything they have learned when loading a story.

Full Changelog: v0.16.1...v0.16.2