v0.34.0 - Like a thief in the night
Combat points have been renamed to action points for versatility reasons.
A 'skill' set has been added to livings. Expect more skills to come.
New commands:
hide - Pass the skill throw (and be alone in the location), to hide and become impossible to spot. Costs on action point.
unhide - Reveal yourself again.
search_hidden - Search for npcs that are hidden. Costs on action point.
pick_lock - Use your skills to pick doors that are locked (maybe mostly interesting in Dungeon stories).
New spells:
cast_rejuvenate - Replenish action points.
cast_hide - Hide someone (maybe yourself).
cast_reveal - Use magic to reveal someone hiding.
For all spells the format i: spell who (level optional)
When you're hidden, no replenishment is possible.
Attacking will reveal yourself.
Autonomous npcs may search and hide. For others I'm thinking about adding a perception based 'throw'.
Being hidden may be janky in some situations. Both because I've missed to take some things into consideration, and in the case of LLM powered NPC's, their reaction to a "[hidden]" tag may vary, if you choose to interact with them.
What's Changed
Full Changelog: v0.33.1...v0.34.0