Shuttle (New) DBI Stronghold#4294
Shuttle (New) DBI Stronghold#4294Bartholemew-Dingleberry wants to merge 31 commits intonew-frontiers-14:masterfrom
Conversation
|
it seems i need to make a new branch to remove old commits, or do some rebase magic, oh well i doubt it's too big a problem |
… bridge small thrustur
|
i've done a check to see if i missed anything and think that it's now ready for review |
…hips, didn't understand pricing before!
…nd the research room, and the chamber, illustration will be updated later on though
|
main reason i went with "Stronghold" is mostly because the research chamber is so fortified, it has a layer of blast doors, a layer of reinforced walls, and then 2 layers of lattice far away, the research chamber is the focus, it's the main reason why the shuttle exists, it's the reason for the name, however i'm not really good with names at all so if a better name comes along i'd happily switch it out i seem to have accidentaly removed 2 LV cables that lead to door and engines and the most recent test run i did wasn't a big one because i thought i was above such a silly mistake, i wasn't! sorry the salvage/cargo bay now can easily support 2 people and has a huge ammount of storrage area, the conveyor's convineint and the only possible issue is the relativly small walkspace but that shouldn't be too bad, you're not gonna carry many things from cargo to research except for aircans and artifact containers, both of which aren't that hard to move. i usually like to have 2~3 air cans for canning any good gas artifacts make, what if an artifact made co2/plasma/trit and another needed it/ i wanted to sell it? i'd want to can it into a seperate can and having spares helps, but i'm fine with making it only 1 and having the rest be made on need i keep forgeting the artifact vessel and ape, my bad, the research chamber has also gotten expanded, now with 2 external doors leaving into the inner side of the lattice rings, if you fill in the space between the first ring and the doors you still get a good silhouette and some huge storage area in space on top, i often see many scientists store artifacts in space near the chamber so maybe this will be a very welcome space? will have to see it in action also i'm not sure i see the seccond monkey cube? i checked but couldn't find it anywhere? i only placed the one on the table i think i was trying to go with the SMESs in the middle as a row as that looked unique and because i was a bit confused on how to charge them with cable terminals without mixing the pre-charge HV and after-charge HV networks, but i've played around with solars more and got a more elegant solution; just add them to the right side! crazy how i didn't think of that before, i've also expanded the room up and i ended up putting the device pairs together and a window facing the solar rings, i think it looks good now i wanted to have the scrubber pump to show the disposals network and allow building a filter to collect some waste gases that way, but that didn't fit so it was made a normal pipe, i've expanded the room out a little at the bottom, added a table that can fit 3, and those 3 with the pilot allow 4 people total, ive moved the bookshelves and added 4 sleeping spots, 1 rd bed, 2 scientist beds, and 1 forgotten delapedated bedroll with the cobwebs and broken wood floor, it's more so meant to be a practical joke that the 4th guy is comepletely forgotten about but i'm not sure if that sort of humor is allowed in a ship i've also expanded the solar ring to be 2 thick, this was nessecary to make it produce enough power to turn off the gen when the thrusters are off, it looks really good so i'm glad i did it the ship is kinda hard to rotate, but not so much that i feel it needs an extra gyroscope, i don't have a good grip on how weighty is too weighty but i think it's acceptable right now i hope it's not too annoying having to review so many of my shuttle ideas, i find myself doing best when i have more feedback on the ships and appreciate you giving it Dusty! |
|
This pull request has conflicts, please resolve those before we can evaluate the pull request. |
|
i've tried basically all the configurations for where to put the machines; trying to have it as close to the blast door as i can for salvaging ruined machines, but ultimatly i've compromised in having it where you put it, while having a conveyor leading inside by the salvage bay door. i'm not sure where else i should put the analyzer Console, you're almost always using the analyzer right after leaving the research chamber, so having it as close as possible makes the most sense, and due to the HUGE size of the chamber comparatively to the rest of the science shuttles, i can't think that making the walkback even longer would be worth it, is it really that big a deal? i think i've gotten the bridge sufficiently overhauled! through the help of Dwane loki and Xanh, it should be good enough now |
|
i've went ahead and removed the little 2x3 area before the chamber, and put the consoles and some tools in that space i really like how it looks now |
|
i did fix the flap, it's just that the salvage bay had a lot of reworks that by the end of it i forgot to fix it, woops i didn't consider that the air might flow from the room to the pipe network, that's a real rookie mistake... i tend to get tunnel visioned with atmos a lot otherwise i've fixed the other stuff! thank you for your time |
No need for all that! That's why we look at one anothers work! We miss stuff and it seems like it's skylined because we point out the one thing that we note and not the 500 things that you did around it. |
|
yeah i took the lack of comment on the salvage bay as the best case scenario lol |
I'm on page 28 of my dissertation on the salvage bay. It is scathing. <3 |

















About the PR
adds a new Science ship, the DBI Stronghold! meant to handle any artifact or anomoly with maximized safety! nothing could possibly break past it's reinforcments!
Why / Balance
i've spaced every single science ship because of an artifact exploding, and that always took a huge time commitment to fix it back up, i'd like there to be a ship that handles artifacts with far more resiliance than such
Technical details
all the nessecary files to add a ship with a guidebook entry and illustration and Company logo
How to test
spawn at FO
buy ship
spawn 2~3 artifacts and research them
if they explode watch how little damage the chamber sustains!
if they don't, spawn 100 of them in and then watch it handle the onslaught!
Media
Requirements
Breaking changes
Changelog
🆑