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- Ported longcoats - Changed security-themed coats to more generic medic/mercenary - Gave CMO and Medic coat 20% poison resist (direct damage, same as bio suit) - Set armor values of Formal/Regal Armored coats to match mercenary web vest - Added coats to applicable loadouts, and some to vending machines
Additional changes to DoC loadout belong in their own PR, not this one
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RSI Diff Bot; head commit 3d87bdb merging into 84270c4 Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/arashi-laboratories.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/black.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/brown.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/captain.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/chief-engineer.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/chief-medical-officer.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/head-of-personnel.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/head-of-security.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/logstics-officer.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/medic.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/mystagogue.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/nanotrasen.rsi
Resources/Textures/_Floof/Clothing/OuterClothing/Longcoats/warden.rsi
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- Command-themed coats use command winter coat recipe, others use normal winter coat recipe
ErhardSteinhauer
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At this point, given the number of items added to the loadouts, it would make sense to place them under a drop-down menu. Not a deal breaker, but would be nice. The rest of the comments though should be addressed.
Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/Longcoats/civilian.yml
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Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/Longcoats/civilian.yml
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Resources/Prototypes/_DV/Entities/Clothing/OuterClothing/Longcoats/civilian.yml
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- Added #Frontier tag and additional information as requested - Formal and Regal coats removed from BountyVend, currently unobtainable until I decide how I want to handle them.
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Changes made, I think I did it right? Also, made the armored coats unobtainable for now, until I figure out how I want to handle them properly. |
Longcoats are now grouped, less loadout item spam
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Hi Jojy. I'm curious what your thoughts were on sorting the coats into their Frontier role appropriate spaces. DoC, PM and so on. |
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The naming convention piece is reasonable. I think there's a discussion point for a refit to get everything dialed in name wise Not a blocker by any means : ) This was a good grab! I'm going to see what Erhard's take is on the changes and then I think this one would be great to move along. |












































About the PR
Ported an assortment of longcoats from Delta-V
Added to loadouts and vending machines where appropriate. Made a few adjustments to them to better fit our server, primarily in removing contraband tags where they didn't belong and altering names/descriptions to avoid security/command connotations where they did not belong. Slightly adjusted stats for a few, as detailed in Balance section.
Why / Balance
Minor / for the fashion.
Technical details
Ported sprites, edited prototypes as needed, added to loadouts
How to test
Media
Requirements
Changelog
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add: Added an assortment of longcoats, in both civilian and command flavors. These can be found in loadouts and the uniform printer.