Shuttle (New) NT Backpacker#4334
Conversation
| mapPath: /Maps/_NF/Shuttles/backpacker.yml | ||
| minPlayers: 0 | ||
| stations: | ||
| Adder: |
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this line's a sleepy killer, for this reason i recomend using the ctrl+f keybind to find all the mentions of the old ship you want to replace.
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i mean line 32
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notice how i have the "Match Case" option enabled? you can do 2 passes using it
once with the old shuttle's name in lowercaps and replacing it with your shuttle's name lowercaps,
and again with old shuttle's name with a capitalised begining letter replacing it with your shuttle's name with a capitalised begining letter
this makes sure you don't miss anything!
| - uid: 1 | ||
| components: | ||
| - type: MetaData | ||
| name: grid |
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if you change this to the shuttle's name then when you use the savegrid command and start adding it's Id, it'll show the ships name rather than "grid"! it's a nice QOL, don't need to change it if you don't want to
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Hello! i tried testing the shuttle to try and help you, this is just my personal oppinion as someone that isn't a maptainer: the engineering scrubber's unanchored firelocks used are the none glass ones, most ships have the glass ones. no need for air sensors when you have a vent/scrubber, those both give the same info alongside their main functions salvage shutters start off open, most ships have them closed by default generator fuel locker is the one meant for double generators, it starts with 2 cans, not one gyroscope's a little too powerfull, can replace with small one most ships have some warning lines below the airlocks, usually the white ones for internal ones, and for ones leading outside some yellow hazard warning lines, can spawn a ship and delete the airlocks to see what i mean you have the HV power lines linked wrong, the HV line leading to the substation should come from the HV cable bellow the SMES, not from power generator HV cable i've seen shutters tied to the grey frame usually, in fact there are way too many buttons, having one to bolt the bridge door, turn off the lights, turn off the generator, and close the shutters is really overwhelming, will need an explanation in the guidebook i think the engine light should probably be on when the engines are off right? it feels weird having them on when the engines are on too, since i immagine it as a "engines are off" indicator we don't manually add trash in with spawners, the Variantize (grid) command does that automatically upon purchase the utility belt i see mapped is the engineering one, the filled one has a network configurator, which is just a worse multitool i like the idea of a light switch in each room! weird how i've not thought of such a thing before! the button's were placed manually from what i can see in the Transform component, it's a little noticable as they're not perfectly aligned, so maybe it'd be worth going with the TransformComponent method of moving them? the cobweb feels a bit weird for such a nice/modern/maintained shuttle, if it's modern enough for light switches it's probably modern enough to not have spiders in the walls i personally imagine the window shutters comming from the top of the window down, as such i try to have the grey top part be on the outer edge, this is just my personal prefference though there are versions of the curtain that come pre oppened, i think it'd look better using that for the bathroom's doorway the external airlock betwen the dock and main room could be the glass version, not sure if it'd look good though, up to you this is a really nice shuttle i like it! i hope i helped you with this test run |
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Yes! Thank you! Your review helps a lots and thank you for testing loading it up and testing with it. I'm going to get these fixes and update the file <3 |
ment; Raise price to 24k; added guide for the shipyard console; added a ship guidemap
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
| "izakaya by AmbitiousFailure (discord/github)", | ||
| "nook by Chervjakys (discord/github)", | ||
| "anchor, crossroads, mccargo by bartholomew_dingleberry/Bartholemew-Dingleberry (discord/github)" | ||
| "anchor, crossroads by bartholomew_dingleberry/Bartholemew-Dingleberry (discord/github)" |
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need to add a comma (,) at the end
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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i think the issue is the fact that your master branch is a little out of date; i've added a McCargo illustration which is missing, so probably just updating it would solve the issue |
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Thank you so much for your input on the ship Dusty, I'll keep working on it to make the ship even better and add in some explanations on my ship design choices 😅. But thank you really for taking the time to review the Backpacker, I'm glad you like the vibe of the ship. ❤️ |
For sure. You can also shout at me on discord if you would like to go in depth on any pieces. |












About the PR
This PR introduces the NT Backpacker. An additional Civilian-type shuttle, which included a customizable living space area and hangar for longer shift duration gameplay.
Why / Balance
I love the Nook and the Camper civilian style and feeling, but the two ships seem a little too small, so I am making this ship in hope of giving the players spaces to move around, interact and customize the ship to their own personality as the round goes on. Adding extra variety in Civilian type shuttles.
Technical details
Added 2 file in:
Resources/Maps/_NF/Shuttles/SHIPNAME.yml
Resources/Prototypes/_NF/Shipyard/SHIPNAME.yml
How to test
Purchase the shuttle;
Work the shift with it;
Visit POIs and live in the shuttle.
Media
Requirements
Breaking changes
Changelog
add: NT Backpacker, a new small Civilian Shuttle.