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Derelicts Borgs spawn on Brass Wrecks and borg modules silicon loot pool - #4814

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BlueJoshHere:Derelicts_and_Modules
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Derelicts Borgs spawn on Brass Wrecks and borg modules silicon loot pool#4814
BlueJoshHere wants to merge 2 commits into
new-frontiers-14:masterfrom
BlueJoshHere:Derelicts_and_Modules

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@BlueJoshHere

@BlueJoshHere BlueJoshHere commented Aug 25, 2026

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About the PR

All the Derlict Borg Variants can now spawn on Brass Debris.
Overhauled Silicon borg module loot pool to be more usefull and more exiting.

Why / Balance

The other Derelict chasis are cool, and allows other Derelict borgs to exist other then the generic one.

Silicon Borg module loot pool mostly produced junk. Which cant be recycled.
Removed all the basic modules from this loot pool, as they could never be used, as both spawned, built and derelict Borgs get all the same starting modules.

The module lootpool has been grouped by chasi type to spread the chances evenly for all borg types to get a valid upgrade option. (This currently means the Salvage's Advanced Mining Module will drop alot as the Salvage borg has not received new addional modules yet)

From personal experience doing Silicon expends trying to get blue prints. There is already a low chance on modules being pulled. The module will also need to fit your Borg.
(T1 is unused so far)
T2 at 15% per Loot Bag,
T3 at 20% per Loot Bag,
T4 at 25% 3x per Loot Bag (Boss Loot Bag)

This makes Silicon expeds a somewhat realistic option to get upgrade modules with some good luck.

Technical details

Only .yml changes.
This PR is based on #4794 and should be merged after or together with it.

How to test

Fly around the middle and outer ring looking for brass wrecks and collect all the new Derelict Borgs

Note: This PR needs the 3 new borg modules from #4794 to fully drop the new items as well

  • Spawn in as many Rogue Silicons T2, Rogue Silicons T3 and One Star units as you want to open loot bags from and robust them all.
  • Take the loot bag from their corpse and open them

Alternatively:

  • Edit the file '_NF/Catalog/Fills/NPCsLoot/npc_loot_silicons_packs.yml' to remove 'categories: [ HideSpawnMenu ]' from ClothingBackpackRogueSiliconT2, ClothingBackpackRogueSiliconT2 and ClothingBackpackRogueSiliconT3.
  • Spawn in T2 - T3 loot bags and open them

Media

image

Requirements

Breaking changes

Changelog

🆑

  • add: More Derelict Cyborg variations can appear on brass wrecks.
  • tweak: Cyborg module drops from rogue unit's bundle are more exiting and useful.

@github-actions github-actions Bot added S: Untriaged size/M S: Needs Review This PR is awaiting reviews Sprites YML C# FTL and removed S: Needs Review This PR is awaiting reviews labels Aug 25, 2026
@github-actions

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RSI Diff Bot; head commit 9a76a9a merging into 6a2c499
This PR makes changes to 1 or more RSIs. Here is a summary of all changes:

Resources/Textures/_NF/Interface/Actions/actions_borg.rsi

State Old New Status
bureaucracy-module Modified
adv-musical-module Added
mutation-module Added
pill-module Added
spray-nozzle-module Added

Resources/Textures/_NF/Objects/Specific/Robotics/borgmodule.rsi

State Old New Status
icon-musique-adv Added
icon-mutation Added
icon-pill Added
icon-spraynozzle-adv Added

Resources/Textures/_NF/Objects/Specific/Robotics/derelict_id_chip.rsi

State Old New Status
icon Added
unshaded Added

@BlueJoshHere
BlueJoshHere force-pushed the Derelicts_and_Modules branch from 9a76a9a to 1ba9609 Compare August 25, 2026 07:15
@BlueJoshHere
BlueJoshHere marked this pull request as ready for review August 25, 2026 07:42
@isilkor

isilkor commented Aug 31, 2026

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Edit the file '_NF/Catalog/Fills/NPCsLoot/npc_loot_silicons_packs.yml' to remove 'categories: [ HideSpawnMenu ]' from ClothingBackpackRogueSiliconT2, ClothingBackpackRogueSiliconT2 and ClothingBackpackRogueSiliconT3.

Not quite necessary; you can spawn things on your location with the console: spawn ClothingBackpackRogueSiliconT2

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2 participants