Partial AP - #4816
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* Partial AP. * Improvement. * Remove unused. * More improvements. * chore: Automatically update REUSE headers * chore: Automatically update REUSE headers * Improvements. * chore: Automatically update REUSE headers * chore: Automatically update REUSE headers * Remove armblade partial ap. * Penetration Tweaks. * chore: Automatically update REUSE headers --------- Co-authored-by: GoobBot <uristmchands@proton.me> Co-authored-by: gus <august.eymann@gmail.com> # Conflicts: # Content.Server/Projectiles/ProjectileSystem.cs # Content.Shared/Armor/SharedArmorSystem.cs # Content.Shared/Blocking/BlockingSystem.User.cs # Content.Shared/Clothing/SharedCursedMaskSystem.cs # Content.Shared/Damage/DamageModifierSet.cs # Content.Shared/Damage/DamageSpecifier.cs # Content.Shared/Damage/Systems/DamageProtectionBuffSystem.cs # Content.Shared/Damage/Systems/DamageableSystem.cs # Content.Shared/Projectiles/ProjectileComponent.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/Weapons/Reflect/ReflectSystem.cs # Content.Shared/_Shitcode/Wizard/Spellblade/SharedSpellbladeSystem.cs # Content.Shared/_Shitmed/Body/Systems/SharedBodySystem.Targeting.cs # Resources/Locale/en-US/_Goobstation/store/uplink-catalog.ftl # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Damage/modifier_sets.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/magnum.yml # Resources/Prototypes/Nyanotrasen/Damage/modifier_sets.yml # Resources/Prototypes/_DV/Damage/modifier_sets.yml # Resources/Prototypes/_EinsteinEngines/Damage/modifier_sets.yml # Resources/Prototypes/_Goobstation/Catalog/uplink_catalog.yml # Resources/Prototypes/_Goobstation/Changeling/Entities/Objects/Weapons/Melee/changeling_armblade.yml # Resources/Prototypes/_Goobstation/Damage/modifier_sets.yml # Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/antimateriel.yml # Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Bow/hardlight_arrows.yml # Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Bow/hardlight_bow_protos.yml # Resources/Prototypes/_Goobstation/Entities/Objects/Weapons/Guns/Projectiles/projectiles.yml # Resources/Prototypes/_Goobstation/Heretic/Entities/Objects/Weapons/Melee/heretic_blades.yml # Resources/Prototypes/_Goobstation/Wizard/modifier_sets.yml # Resources/Prototypes/_Shitmed/Damage/modifier_sets.yml
TheSecondLord
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I think these are the only 2 upstream file modifications missing comments, rest look good.
Sounds very cool! Would definitely give revolvers a use. My initial reaction is 50% armor pierce on a crusher sounds quite strong, but I haven't experienced it so eh it's probably fine
blackknight954
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Aug 29, 2026
blackknight954
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Tested and it feels fine to me. Maybe down the line we can have this implemented on some other projectiles, but this works good now to make revolvers fill a niche.
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About the PR
Cherry Picks partial AP from Goob Goob-Station/Goob-Station#2299.
Added Partial AP to all .45 Ammo and to the Crusher and Glave.
Why / Balance
Revolvers are in a very bad spot currently. Giving them partial AP instead of the full AP gives them purpose again without completely invalidating Armor.
Gave the Crusher and Glave some Partial AP as they are most high skill ceiling melee weapons that hardly get used outside of minning. Making them a bit more valid against armored targets.
The Penetration values where tested against Culist UIV and Vroids.
As well as in PvP against NFSD exerimental armor.
The revolvers should be in a healthy spot as a sidearm without overshadowing longarms.
Technical details
How to test
Spawn in a .45 Revolver with any .45 ammo
Spawn a urist with any armor.
Shoot them and check the damage. (Damage will partly penetrate the armor)
Spawn a Crusher or Glaive
Spawn a urist with any armor.
Hit them and check the damage. (Damage will again partly penetrate the armor)
Media
Difficult to show Partial AP in media
Requirements
Breaking changes
Changelog
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