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4 changes: 3 additions & 1 deletion apps/web/public/app-icon.svg
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64 changes: 64 additions & 0 deletions scripts/ICON_CONVERSION.md
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# Icon Conversion Guide

The SVG has been updated to 1024×1024 with proper 10% safe area margins. Now you need to convert it to PNG.

## Current Status

✅ **SVG Updated**: `apps/web/public/app-icon.svg` is now 1024×1024 with 10% safe area
❌ **PNG Needs Update**: `tools/pack/resources/mac/icon.png` is still 533×533

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The instructions and helper scripts only regenerate tools/pack/resources/mac/icon.png, but packaged mac builds still read tools/pack/resources/mac/icon.icns (tools/pack/src/resources.ts:35). As a result, the installed app will continue shipping the old icon and Launchpad/Dock will not reflect this fix even if the PNG is updated. Please regenerate and commit icon.icns from the 1024×1024 source (or change the packaging config to consume the updated asset you are actually maintaining) as part of this PR.

🔁 Powered by Looper · runner=reviewer · agent=opencode · model=openai/gpt-5.4 · An autonomous AI dev team for your GitHub repos.


## Conversion Options

### Option 1: Using Node.js with sharp (Recommended)

```bash
pnpm add -D sharp
node scripts/convert-icon.mjs
```

### Option 2: Using Browser (Zero Dependencies)

1. Open `scripts/convert-icon.html` in a browser
2. Click "Convert SVG to PNG"
3. Save the downloaded file to `tools/pack/resources/mac/icon.png`

### Option 3: Using ImageMagick (if available)

```bash
convert -background none -resize 1024x1024 apps/web/public/app-icon.svg tools/pack/resources/mac/icon.png
```

### Option 4: Using Inkscape (if available)

```bash
inkscape apps/web/public/app-icon.svg --export-type=png --export-filename=tools/pack/resources/mac/icon.png -w 1024 -h 1024
```

### Option 5: Using Python with cairosvg

```bash
pip install cairosvg
python3 -c "import cairosvg; cairosvg.svg2png(url='apps/web/public/app-icon.svg', write_to='tools/pack/resources/mac/icon.png', output_width=1024, output_height=1024)"
```

### Option 6: Using rsvg-convert

```bash
rsvg-convert -w 1024 -h 1024 apps/web/public/app-icon.svg -o tools/pack/resources/mac/icon.png
```

## Verification

After conversion, verify the PNG is correct:

```bash
file tools/pack/resources/mac/icon.png
# Should show: PNG image data, 1024 x 1024
```

## What Changed

- **Canvas size**: 533×533 → 1024×1024
- **Safe area margin**: ~13px (2.4%) → ~102px (10%)
- **Content scaling**: 1.5385× to fit within safe area
- **Visual result**: Icon now has proper padding for macOS Launchpad and Dock
42 changes: 42 additions & 0 deletions scripts/convert-icon-canvas.mjs
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#!/usr/bin/env node
/**
* Convert app-icon.svg to icon.png at 1024x1024 using canvas
* This version uses @napi-rs/canvas which might already be available
*/

import { createCanvas, loadImage } from '@napi-rs/canvas';
import { readFileSync, writeFileSync } from 'fs';
import { fileURLToPath } from 'url';
import { dirname, join } from 'path';

const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const projectRoot = join(__dirname, '..');

const svgPath = join(projectRoot, 'apps/web/public/app-icon.svg');
const pngPath = join(projectRoot, 'tools/pack/resources/mac/icon.png');

console.log('Converting SVG to PNG using canvas...');
console.log(`Input: ${svgPath}`);
console.log(`Output: ${pngPath}`);

try {
const svgBuffer = readFileSync(svgPath);
const img = await loadImage(svgBuffer);

const canvas = createCanvas(1024, 1024);
const ctx = canvas.getContext('2d');

ctx.drawImage(img, 0, 0, 1024, 1024);

const pngBuffer = canvas.toBuffer('image/png');
writeFileSync(pngPath, pngBuffer);

console.log('✓ Conversion complete!');
console.log('Icon is now 1024×1024 with 10% safe area margins');
} catch (error) {
console.error('✗ Conversion failed:', error.message);
console.error('Try installing sharp: pnpm add -D sharp');
console.error('Then use: node scripts/convert-icon.mjs');
process.exit(1);
}
101 changes: 101 additions & 0 deletions scripts/convert-icon.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>SVG to PNG Converter</title>
<style>
body {
font-family: system-ui, -apple-system, sans-serif;
max-width: 800px;
margin: 50px auto;
padding: 20px;
}
#canvas {
border: 1px solid #ccc;
margin: 20px 0;
}
button {
padding: 10px 20px;
font-size: 16px;
cursor: pointer;
}
.info {
background: #f0f0f0;
padding: 15px;
border-radius: 5px;
margin: 20px 0;
}
</style>
</head>
<body>
<h1>SVG to PNG Converter</h1>
<div class="info">
<p><strong>Instructions:</strong></p>
<ol>
<li>Open this file in a browser</li>
<li>Click "Convert SVG to PNG"</li>
<li>The PNG will download automatically</li>
<li>Save it as <code>tools/pack/resources/mac/icon.png</code></li>
</ol>
</div>

<button onclick="convertSvgToPng()">Convert SVG to PNG</button>

<div>
<canvas id="canvas" width="1024" height="1024"></canvas>
</div>

<div id="status"></div>

<script>
async function convertSvgToPng() {
const status = document.getElementById('status');
status.textContent = 'Converting...';

try {
// Load the SVG file
const response = await fetch('../apps/web/public/app-icon.svg');
const svgText = await response.text();

// Create an image from the SVG
const img = new Image();
const svgBlob = new Blob([svgText], { type: 'image/svg+xml' });
const url = URL.createObjectURL(svgBlob);

img.onload = function() {
// Draw to canvas
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
ctx.clearRect(0, 0, 1024, 1024);
ctx.drawImage(img, 0, 0, 1024, 1024);

// Convert to PNG and download
canvas.toBlob(function(blob) {
const link = document.createElement('a');
link.download = 'icon.png';
link.href = URL.createObjectURL(blob);
link.click();

status.textContent = '✓ PNG downloaded! Save it to tools/pack/resources/mac/icon.png';
status.style.color = 'green';

URL.revokeObjectURL(url);
}, 'image/png');
};

img.onerror = function() {
status.textContent = '✗ Failed to load SVG';
status.style.color = 'red';
};

img.src = url;

} catch (error) {
status.textContent = '✗ Error: ' + error.message;
status.style.color = 'red';
}
}
</script>
</body>
</html>
38 changes: 38 additions & 0 deletions scripts/convert-icon.mjs
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#!/usr/bin/env node

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These new project-owned .mjs helpers already fail CI. The Validate workspace job's pnpm guard step reports scripts/convert-icon.mjs and scripts/convert-icon-canvas.mjs as forbidden residual JavaScript files, which matches the repo rule in the root AGENTS.md that new project-owned scripts should default to TypeScript unless there is a documented compatibility exception. Because of that, this PR cannot merge green as written. Please convert these helpers to TypeScript (or add the documented allowlist entry if there is a real compatibility reason to keep JavaScript here) before landing them.

🔁 Powered by Looper · runner=reviewer · agent=opencode · model=openai/gpt-5.4 · An autonomous AI dev team for your GitHub repos.

/**
* Convert app-icon.svg to icon.png at 1024x1024
*
* Usage:
* node scripts/convert-icon.mjs
*
* Requirements:
* pnpm add -D sharp
*/

import sharp from 'sharp';
import { fileURLToPath } from 'url';
import { dirname, join } from 'path';

const __filename = fileURLToPath(import.meta.url);
const __dirname = dirname(__filename);
const projectRoot = join(__dirname, '..');

const svgPath = join(projectRoot, 'apps/web/public/app-icon.svg');
const pngPath = join(projectRoot, 'tools/pack/resources/mac/icon.png');

console.log('Converting SVG to PNG...');
console.log(`Input: ${svgPath}`);
console.log(`Output: ${pngPath}`);

try {
await sharp(svgPath)
.resize(1024, 1024)
.png()
.toFile(pngPath);

console.log('✓ Conversion complete!');
console.log('Icon is now 1024×1024 with 10% safe area margins');
} catch (error) {
console.error('✗ Conversion failed:', error.message);
process.exit(1);
}
52 changes: 52 additions & 0 deletions scripts/convert-svg-to-png.py
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#!/usr/bin/env python3
from playwright.sync_api import sync_playwright

with sync_playwright() as p:
browser = p.chromium.launch()
page = browser.new_page()

# 读取 SVG
with open('apps/web/public/app-icon.svg', 'r') as f:
svg_content = f.read()

# 转义反引号
svg_escaped = svg_content.replace('`', '\\`')

# 创建 HTML 页面来渲染 SVG
html = f'''
<!DOCTYPE html>
<html>
<head>
<style>
body {{ margin: 0; padding: 0; }}
#canvas {{ display: block; }}
</style>
</head>
<body>
<canvas id="canvas" width="1024" height="1024"></canvas>
<script>
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
const img = new Image();
const svg = `{svg_escaped}`;
const blob = new Blob([svg], {{type: 'image/svg+xml'}});
const url = URL.createObjectURL(blob);

img.onload = function() {{
ctx.drawImage(img, 0, 0, 1024, 1024);
URL.revokeObjectURL(url);
}};
img.src = url;
</script>
</body>
</html>
'''

page.set_content(html)
page.wait_for_timeout(2000) # 等待渲染完成

# 截图保存为 PNG
page.locator('#canvas').screenshot(path='tools/pack/resources/mac/icon.png')

browser.close()
print('✅ PNG 已生成: tools/pack/resources/mac/icon.png')
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