This project aimed to perform logical reasoning on plaintext English statements. Allowing for automated reasoning, in which the program relies on an internal knowledge bank. It also includes a manual mode, where the program allows you to define your own rules and input statements you would like those rules to be evaluated on.
dotnet SDK 2.0 or higher
node.js 6.11 or higher
A JS package manager:
yarnornpm
The main section of the application is located in the .\WorldBuilder folder. Here you will find 4 batch files.
setup.bat
release.bat
setup.bat
development.bat
then in a separate terminal:
run.bat
setup.bat : Must be run at least once, to install Javascript and Node dependencies. Ensure you have satisfied all the dependencies listed above before running this.
development.bat : To start FABLE daemon and launch a development server, use in conjunction with run.bat
run.bat : To be run after a development.bat instance has been launched, to view a reactive version of the application.
release.bat : To build release version of the application, complete with windows executable.
Open a terminal in the .\WorldBuilder folder.
Install JS dependencies:
npm installoryarn installInstall F# dependencies:
dotnet restoreStart Fable daemon and Webpack:
npm startoryarn startIn a separate terminal, run:
npm run launchoryarn run launch
Open a terminal in the .\WorldBuilder folder.
Run:
npm run buildoryarn run buildRun:
npm run releaseoryarn run release
You should have now a .\WorldBuilder\release\NLPLogicEngine-win32-x64 folder. Inside you will find the NLPLogicEngine.exe, which will be an executable version of the application.
This project was a term-long group project for High Level Programming module taken in Spring 2020. I collaborated with: Neelesh Ravichandran (Neelesh99), Preet Lalli (preetl), and Agrim Manchanda (agrimmanchanda) all of whom were excellent team mates.