4JCraft is a modified version of the Minecraft Console Legacy Edition, aimed at porting old Minecraft to different platforms (such as Linux, Android, Emscripten, etc.) and refactoring the codebase to improve organization and use modern C++ features.
At the moment, we're aiming to support the following platforms:
Please note that these percentages are estimates and do not necessarily reflect the final playability of the game on each platform.
- Linux (~85%)
- Emscripten (~10%) [Check the Emscripten Branch]
- macOS (not started) [No official support but people have been able to run the game on MacOS]
- iOS (not started)
- Android (~5%)
Warning
There is NO Windows support, for that, go to smartcmd/MinecraftConsoles.
All efforts are focused towards a native Linux port, OpenGL rendering pipeline, and modernizing the existing LCE codebase/tooling to make future platform ports easier.
Windows64and other platforms originally supported by LCE are currently unsupported, since the original Visual Studio tooling has been stripped from this repository and replaced with our own.
Install the following packages before building (Debian/Ubuntu names shown):
sudo apt-get install -y build-essential libsdl2-dev libgl-dev libglu1-mesa-dev libpthread-stubs0-devsudo pacman -S base-devel gcc pkgconf cmake sdl2-compat mesa glusudo dnf in gcc gcc-c++ make cmake SDL2-devel mesa-libGL-devel mesa-libGLU-devel openssl-develIf you don't want to deal with installing dependencies, you can use the included devcontainer. Open the project in VS Code with the Dev Containers extension and it will set everything up for you - GCC 15, Meson, Ninja, lld, and all the libraries.
Alternatively, you can build and use the container manually:
docker build -t 4jcraft-dev .devcontainer/
docker run -it -v $(pwd):/workspaces/4jcraft -w /workspaces/4jcraft 4jcraft-dev bashThis project uses the Meson build system (with Ninja).
Follow this Quickstart guide for installing or building Meson and Ninja on your respective distro.
# 1. Configure a build directory (we'll name it `build`)
meson setup build
# 2. Compile the project
meson compile -C buildTip
For the fastest compilation speeds, you may want to use the compilers and linkers provided by an LLVM toolchain (clang/lld) over your system compiler and linker. To do this, install clang and lld, and configure your build using the llvm_native.txt nativescript in /scripts:
meson setup --native-file ./scripts/llvm_native.txt build...or if you've already configured a build directory:
meson setup --native-file ./scripts/llvm_native.txt build --reconfigureThe binary is output to:
./build/Minecraft.Client/Minecraft.Client
To perform a clean compilation:
meson compile --clean -C build...or to reconfigure an existing build directory:
meson setup build --reconfigure ...or to hard reset the build directory:
rm -r ./build
meson setup buildIn order to run the compiled binary, you have a compiled copy of the game's assets in your current working directory. These assets are automatically copied to the Minecraft.Client folder in your build directory. To run the game, your current working directory must be in this folder.
cd build/Minecraft.Client
./Minecraft.ClientView the online documentation here.
Submitting code to this repository authored by generative AI tools (LLMs, agentic coding tools, etc...) is strictly forbidden (see CONTRIBUTING.md). Pull requests that are clearly vibe-coded or written by an LLM will be closed. Contributors are expected to both fully understand the code that they write and have the necessary skills to maintain it.
