ShowThatRecipe is a mod that simply allows you to click a good to show it on a recipe popup
- Install BepInEx
- Download
ShowThatRecipe.dllfrom releases page - Drop
ShowThatRecipe.dllintoBepInEx/pluginsdirectory
- Building construction materials
- Gathering huts
- Farms
- Hearth fuel slots
- Mine
- Geyser pump
- Rain collector
- Storage (only while in list mode)
- Resource deposits
- Woodcutter -> this is probably just an internal storage.
- Static GoodSetSlot - a single good (with amount) you see on glade events. Surprisingly tough to add a button to.
- Dynamic GoodSetSlot - multiple ingredients you can choose from a radial menu. The middle of it is doable for sure, goods in a circle are a little tricky.
- Resource monitor at the top
A few caveats if you would like to compile this yourself:
- Visual Studio advised
- BepInExRequired
- copy_dll.bat is a post-build script that copies a compiled DLL into a BepInEx directory, you may leave it empty
- ShowThatRecipe.csproj contains a few local assembly references, so you would have to fix paths to them