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fix(e2e): Wait for nodes to reboot #1419
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The
waitForNodeToStartfunction has a logic issue that prevents it from waiting for the node to reboot. When the node is down and unreachable,runner.RunAtNodeinsidewaitForNodeToStartwill fail. The function will then return the string "not yet". TheEventuallyblock checksShouldNot(Equal("up")). Since "not yet" is not equal to "up", the check passes, andwaitForNodeToStartreturns immediately without actually waiting for the node to be ready. This defeats the purpose of adding this wait.The current implementation of
waitForNodeToStartintest/e2e/handler/utils.gois:To correctly wait for the node to be ready, the function should wait for the
runner.RunAtNodecommand to succeed. A corrected implementation would look like this:Since
utils.gois not part of this PR's changes, I recommend also including the fix forwaitForNodeToStartin this pull request for the intended fix to be effective.There was a problem hiding this comment.
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@qinqon is this a valid one or yet another hallucination?