- Finish programming rules of the game
- player discard for actions
- check for card on build
- allow for multiple selling
- turn order - least amt spent
- take income at end of round
- stupid monopoly rule ? what is this again?
- if there's a tie for coal/iron, allow to choose between multiple
- take beer from tradepost get bonus
- check building being built is lowest tier available
- add missing iron methods ? is done?
- player discard for actions
- Research state and stuff from SIMPLE
- Add AI
- Generate states
- Try testing with SIMPLE
- ???
- Beat Sam in Brass Birmingham!!
noahpodgurski/SIMPLE-Birmingham
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