Set up Cursor Cloud dev environment for the CyberVerse server - #3
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Set up Cursor Cloud dev environment for the CyberVerse server#3nobody71004 wants to merge 1 commit into
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Co-authored-by: XEROX710 <nobody71004@users.noreply.github.com>
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Summary
Sets up the development environment so the CyberVerse server can be built, run, and smoke-tested end-to-end in the Linux cloud environment. Adds
AGENTS.mdwith durable, non-obvious setup/run instructions for future agents. No application code was changed.Only the server is runnable here; the
client/is a Windows-only Cyberpunk 2077 game mod and cannot run in this environment.What was installed (baked into the snapshot)
~/.dotnet)~/vcpkg),ninja, build toolinggamenetworkingsockets+ transitive deps built via vcpkg (x64-linux-dynamictriplet)c++/ccalternatives at gcc/g++ (base image defaultedc++to clang, which can't findlibstdc++)Update script (dependency refresh on startup)
Hello-world verification
Built the native C++ lib + the .NET managed server, ran it (listening on UDP 1337), and connected a real GameNetworkingSockets client that authenticated and joined the world. Server logs confirmed:
hello_world_demo.log
Non-obvious gotchas (see AGENTS.md)
x64-linux-dynamictriplet — the default static triplet doesn't export theGameNetworkingSockets::GameNetworkingSocketsCMake target the project expects..somust be next to the managed output (or onLD_LIBRARY_PATH) for P/Invoke.Testing
cmake --build server/Native/build(native shared lib)dotnet build server/Managed -c Debug(managed server)To show artifacts inline, enable in settings.