Fine-Grained Load Balancing with Warp-per-Pixel Rendering #162
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Introduces fine-grained load balancing optimization for 3DGUT rendering to address GPU load imbalance issues, inspired by Balanced 3DGS.
Implementation
Transitions from thread-per-pixel to warp-per-pixel parallelism:
Configuration
Changes
renderBalancedkernel with warp-per-pixel processingevalForwardNoKBufferBalancedfor cooperative particle traversalFINE_GRAINED_LOAD_BALANCINGfine_grained_load_balancingPerformance
Benchmark on MipNeRF360 dataset (8× downsampled):
Render kernel: 3.19ms → 1.78ms (~1.8× speedup, 44% reduction)