Convert any osu beatmap to v3 (playable in the 2007 client)
- Restore v3 beatmap structure
- Handling SV points by multiplying with BPM (bc 2007 doesnt support SV) -> SV Point to Timing Point
- Fix Slider Start Position
- Represent modern slider shapes in v3
- Perfect Circle Slider handling
- Beatmaps with a lot of timing points/objects will take long time to load when u play
-> each 100KB ~ 5-6minute load time
-> ^^^^^^ ~200% File Size increase on Aspire Map
-> lag spikes/unstable frame rate
-> b337 currently the earliest client that is optimized enough (might still have long loading times on large maps but plays them smooth at least)
Download from release, or compile
-> place .osu files into the same directory where the executable(windows)/binary(linux) is