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8 changes: 6 additions & 2 deletions source/server/entities/powerups.qc
Original file line number Diff line number Diff line change
Expand Up @@ -655,7 +655,11 @@ void() PU_FreePerk =

while(players) {

if (players.downed || players.perks >= 255) {
// don't to anything if any of these conditions is true
// 1. player is down
// 2. player has already all perks
// 3. player has all perks useful for Gun Game mode (all but mule kick)
if (players.downed || players.perks >= P_ALL || (cvar("sv_gamemode") == GAMEMODE_GUNGAME && players.perks >= P_ALL_GUNGAME)) {
players = find(players, classname, "player");
continue;
}
Expand All @@ -673,7 +677,7 @@ void() PU_FreePerk =
else if (perk_rand < (5/8) && !(players.perks & P_STAMIN)) { self.sequence = 5; perk_to_give = P_STAMIN; }
else if (perk_rand < (6/8) && !(players.perks & P_FLOP)) { self.sequence = 6; perk_to_give = P_FLOP; }
else if (perk_rand < (7/8) && !(players.perks & P_DEAD)) { self.sequence = 7; perk_to_give = P_DEAD; }
else if (!(players.perks & P_MULE) && cvar("sv_gamemode") != 2) { self.sequence = 8; perk_to_give = P_MULE; }
else if (!(players.perks & P_MULE) && cvar("sv_gamemode") != GAMEMODE_GUNGAME) { self.sequence = 8; perk_to_give = P_MULE; }

if (perk_to_give != 0)
found_perk_for_player = true;
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5 changes: 5 additions & 0 deletions source/shared/shared_defs.qc
Original file line number Diff line number Diff line change
Expand Up @@ -312,6 +312,11 @@ float map_compatibility_mode;
#define P_DEAD 64
#define P_MULE 128

// all perks
#define P_ALL (P_JUG | P_DOUBLE | P_SPEED | P_REVIVE | P_FLOP | P_STAMIN | P_DEAD | P_MULE)
// all perks useful in Gun Game (all but no mule kick)
#define P_ALL_GUNGAME (P_JUG | P_DOUBLE | P_SPEED | P_REVIVE | P_FLOP | P_STAMIN | P_DEAD)

#define STAT_VIEWZOOM 21

#define STAT_CURRENTMAG 50
Expand Down