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Vulkan: Re-create main window pipeline (standalone) with docking #8111
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -935,10 +935,21 @@ static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAlloca | |
| } | ||
| } | ||
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| static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass) | ||
| struct ImGui_ImplVulkan_PipelineCreateInfo | ||
| { | ||
| VkDevice Device = VK_NULL_HANDLE; | ||
| const VkAllocationCallbacks* Allocator = nullptr; | ||
| VkPipelineCache PipelineCache = VK_NULL_HANDLE; | ||
| VkRenderPass RenderPass = VK_NULL_HANDLE; | ||
| uint32_t Subpass = 0; | ||
| VkSampleCountFlagBits MSAASamples = {}; | ||
| const ImGui_ImplVulkan_PipelineRenderingCreateInfo* pRenderingInfo = nullptr; | ||
| }; | ||
|
|
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| static VkPipeline ImGui_ImplVulkan_CreatePipeline(ImGui_ImplVulkan_PipelineCreateInfo const& pci) | ||
| { | ||
| ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
| ImGui_ImplVulkan_CreateShaderModules(device, allocator); | ||
| ImGui_ImplVulkan_CreateShaderModules(pci.Device, pci.Allocator); | ||
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| VkPipelineShaderStageCreateInfo stage[2] = {}; | ||
| stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO; | ||
|
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@@ -993,7 +1004,7 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC | |
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| VkPipelineMultisampleStateCreateInfo ms_info = {}; | ||
| ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO; | ||
| ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT; | ||
| ms_info.rasterizationSamples = (pci.MSAASamples != 0) ? pci.MSAASamples : VK_SAMPLE_COUNT_1_BIT; | ||
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| VkPipelineColorBlendAttachmentState color_attachment[1] = {}; | ||
| color_attachment[0].blendEnable = VK_TRUE; | ||
|
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@@ -1033,21 +1044,23 @@ static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationC | |
| info.pColorBlendState = &blend_info; | ||
| info.pDynamicState = &dynamic_state; | ||
| info.layout = bd->PipelineLayout; | ||
| info.renderPass = renderPass; | ||
| info.subpass = subpass; | ||
| info.renderPass = pci.RenderPass; | ||
| info.subpass = pci.Subpass; | ||
|
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| #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING | ||
| if (bd->VulkanInitInfo.UseDynamicRendering) | ||
| { | ||
| IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR"); | ||
| IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be nullptr"); | ||
| info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo; | ||
| IM_ASSERT(pci.pRenderingInfo && "PipelineRenderingCreateInfo must not be nullptr when using dynamic rendering"); | ||
| IM_ASSERT(pci.pRenderingInfo->sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo::sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR"); | ||
| IM_ASSERT(pci.pRenderingInfo->pNext == nullptr && "PipelineRenderingCreateInfo::pNext must be nullptr"); | ||
| info.pNext = pci.pRenderingInfo; | ||
| info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr. | ||
| } | ||
| #endif | ||
|
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| VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline); | ||
| VkPipeline res; | ||
| VkResult err = vkCreateGraphicsPipelines(pci.Device, pci.PipelineCache, 1, &info, pci.Allocator, &res); | ||
| check_vk_result(err); | ||
| return res; | ||
| } | ||
|
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| bool ImGui_ImplVulkan_CreateDeviceObjects() | ||
|
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@@ -1121,7 +1134,34 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() | |
| check_vk_result(err); | ||
| } | ||
|
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| ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass); | ||
| { | ||
| bool create_pipeline = false; | ||
| const ImGui_ImplVulkan_PipelineRenderingCreateInfo* p_dynamic_rendering = nullptr; | ||
| if (v->RenderPass) | ||
| { | ||
| create_pipeline = true; | ||
| } | ||
| else | ||
| { | ||
| #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING | ||
| if (v->UseDynamicRendering && v->PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR) | ||
| { | ||
| p_dynamic_rendering = &v->PipelineRenderingCreateInfo; | ||
| create_pipeline = true; | ||
| } | ||
| #endif | ||
| } | ||
| if (create_pipeline) | ||
| { | ||
| ImGui_ImplVulkan_MainPipelineCreateInfo mp_info = {}; | ||
| mp_info.RenderPass = v->RenderPass; | ||
| mp_info.Subpass = v->Subpass; | ||
| mp_info.MSAASamples = v->MSAASamples; | ||
| mp_info.pDynamicRendering = p_dynamic_rendering; | ||
|
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| ImGui_ImplVulkan_ReCreateMainPipeline(mp_info); | ||
| } | ||
| } | ||
|
|
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| // Create command pool/buffer for texture upload | ||
| if (!bd->TexCommandPool) | ||
|
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@@ -1146,6 +1186,40 @@ bool ImGui_ImplVulkan_CreateDeviceObjects() | |
| return true; | ||
| } | ||
|
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| void ImGui_ImplVulkan_ReCreateMainPipeline(ImGui_ImplVulkan_MainPipelineCreateInfo const& info) | ||
| { | ||
| ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
| ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
| if (bd->Pipeline) | ||
| { | ||
| vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); | ||
| bd->Pipeline = VK_NULL_HANDLE; | ||
| } | ||
| v->RenderPass = info.RenderPass; | ||
| v->MSAASamples = info.MSAASamples; | ||
| v->Subpass = info.Subpass; | ||
|
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||
| #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING | ||
| if (info.pDynamicRendering) | ||
| { | ||
| v->PipelineRenderingCreateInfo = *info.pDynamicRendering; | ||
| } | ||
| #else | ||
| IM_ASSERT(info.pDynamicRendering == nullptr); | ||
| #endif | ||
|
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| ImGui_ImplVulkan_PipelineCreateInfo pci; | ||
| pci.Device = v->Device; | ||
| pci.Allocator = v->Allocator; | ||
| pci.PipelineCache = v->PipelineCache; | ||
| pci.RenderPass = v->RenderPass; | ||
| pci.Subpass = v->Subpass; | ||
| pci.MSAASamples = v->MSAASamples; | ||
| pci.pRenderingInfo = info.pDynamicRendering; | ||
|
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| bd->Pipeline = ImGui_ImplVulkan_CreatePipeline(pci); | ||
| } | ||
|
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| void ImGui_ImplVulkan_DestroyDeviceObjects() | ||
| { | ||
| ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData(); | ||
|
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@@ -1270,17 +1344,15 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info) | |
| IM_ASSERT(info->DescriptorPoolSize > 0); | ||
| IM_ASSERT(info->MinImageCount >= 2); | ||
| IM_ASSERT(info->ImageCount >= info->MinImageCount); | ||
| if (info->UseDynamicRendering == false) | ||
| IM_ASSERT(info->RenderPass != VK_NULL_HANDLE); | ||
|
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| bd->VulkanInitInfo = *info; | ||
| ImGui_ImplVulkan_InitInfo * v = &bd->VulkanInitInfo; | ||
| *v = *info; | ||
|
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| VkPhysicalDeviceProperties properties; | ||
| vkGetPhysicalDeviceProperties(info->PhysicalDevice, &properties); | ||
| bd->NonCoherentAtomSize = properties.limits.nonCoherentAtomSize; | ||
|
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| #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING | ||
| ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo; | ||
| if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL) | ||
| { | ||
| // Deep copy buffer to reduce error-rate for end user (#8282) | ||
|
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@@ -1299,6 +1371,35 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info) | |
|
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| ImGui_ImplVulkan_InitMultiViewportSupport(); | ||
|
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| { | ||
| bool create_pipeline = false; | ||
| const ImGui_ImplVulkan_PipelineRenderingCreateInfo * p_dynamic_rendering = nullptr; | ||
| if (v->RenderPass) | ||
| { | ||
| create_pipeline = true; | ||
| } | ||
| else | ||
| { | ||
| #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING | ||
| if (v->UseDynamicRendering && v->PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR) | ||
| { | ||
| p_dynamic_rendering = &v->PipelineRenderingCreateInfo; | ||
| create_pipeline = true; | ||
| } | ||
| #endif | ||
| } | ||
| if (create_pipeline) | ||
| { | ||
| ImGui_ImplVulkan_MainPipelineCreateInfo mp_info = {}; | ||
| mp_info.RenderPass = v->RenderPass; | ||
| mp_info.Subpass = v->Subpass; | ||
| mp_info.MSAASamples = info->MSAASamples; | ||
| mp_info.pDynamicRendering = p_dynamic_rendering; | ||
|
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| ImGui_ImplVulkan_ReCreateMainPipeline(mp_info); | ||
| } | ||
| } | ||
|
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| return true; | ||
| } | ||
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|
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@@ -1956,8 +2057,33 @@ static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport) | |
| vd->WindowOwned = true; | ||
|
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| // Create pipeline (shared by all secondary viewports) | ||
| if (bd->PipelineForViewports == VK_NULL_HANDLE) | ||
| ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &bd->PipelineForViewports, 0); | ||
| if (bd->PipelineForViewports == VK_NULL_HANDLE) | ||
| { | ||
| ImGui_ImplVulkan_PipelineCreateInfo pci; | ||
| pci.Device = v->Device; | ||
| pci.Allocator = v->Allocator; | ||
| pci.PipelineCache = VK_NULL_HANDLE; | ||
| pci.RenderPass = wd->RenderPass; | ||
| pci.Subpass = 0; | ||
| pci.MSAASamples = VK_SAMPLE_COUNT_1_BIT; | ||
| #ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING | ||
| VkPipelineRenderingCreateInfoKHR rendering_info = {}; | ||
| if (wd->UseDynamicRendering) | ||
| { | ||
| rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO; | ||
| rendering_info.pNext = nullptr; | ||
|
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. same thing with render_info. Surely there is some cross impl pattern in the data structure that make it worth creating a factory. |
||
| rendering_info.viewMask = 0; | ||
| rendering_info.colorAttachmentCount = 1; | ||
| rendering_info.pColorAttachmentFormats = &wd->SurfaceFormat.format; | ||
| rendering_info.depthAttachmentFormat = VK_FORMAT_UNDEFINED; | ||
| rendering_info.stencilAttachmentFormat = VK_FORMAT_UNDEFINED; | ||
| pci.RenderPass = VK_NULL_HANDLE; | ||
| pci.pRenderingInfo = &rendering_info; | ||
| } | ||
| #endif | ||
| bd->PipelineForViewports = ImGui_ImplVulkan_CreatePipeline(pci); | ||
|
|
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| } | ||
| } | ||
|
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| static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport) | ||
|
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Might be clean to use a PCI factory so you can one shot this pci struct with something like PCISettings.createBaseVulkanPCI()