Fix SDL_StartTextInput for SDL3 backend#8727
Fix SDL_StartTextInput for SDL3 backend#8727morrazzzz wants to merge 1 commit intoocornut:masterfrom morrazzzz:fix_start_input_text_sdl3
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Fixed called SDL_StartTextInput function on everyone next frame with input
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Thanks for your PR. Could you clarify what exactly this is fixing? |
Hello. I noticed, what each user's click press the key when entering text, then SDL_StartInputText is triggered each time |
What is the effective problem with triggering |
Isn't that a bad thing? It seems to me, but it's worth running it 1 time. |
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It's a bad thing if it's known to be costly. One would assume if SDL can expose a trivial |
It seems to me, but SDL_StartTextInput() generates the necessary event every time, which may also have its cost. |
That's a good reason enough to merge :) thank you. |
Thanks!👍 |
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Merged as fff47f1 |
* Fonts: Comments, remove ImFontAtlas facing BuildGrowTexture(), BuildCompactTexture(). Make IsBuilt() obsolete. * Fonts: ImFontAtlasBuildInit() uses the occasion to sync HasTexUpdates from imgui context, narrowing the scope where it isn't set. * Fonts: Added back support for AddCustomRectFontGlyph() Legacy path naturally works. * (Breaking) Fonts: remove ImFontAtlasCustomRect which is now the same as ImTextureRect * Fonts: Fixed/improved support for legacy backend. SetTexID() writes into our ImTextureData to keep the indirection, clear TexIsBuilt. The idea is that a legacy backend can somehow add a if (!atlas->IsBuilt()) ImGui_ImplXXXXX_CreateFontsTexture() call _after_ Render() and some features are supported. * Fonts: Removed BuildClearGlyphs(), conflated with ClearOutputData() * Fonts: Added a bit of user facing tooling. * Fonts: Reduced reliance on ImFontConfig::DstFont. * Fonts: stb_truetype loader: Reworked scale handling to suggest this is not required caching. * Fonts: Fixed leak due to indirectly recursing ImFontAtlasPackInit(). * Internals: added ImStableVector<> helper. * (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale as this will be needed. * Fonts: Baked system, with auto-bind, v10. # Conflicts: # imgui_internal.h * Fonts: clarify ClearTexData() as not supported with dynamic atlases. * Fonts: Added PushFontSize(), PopFontSize() api. Added font_size param to PushFont() as well. Fonts: Fixed PopFont() recovery. (To squash into "Added PushFontSize(), PopFontSize() api." * Fonts: Texture resizing favor growing height, halve pack nodes. * Fonts: Debug dump to disk, debug log. * Textures: Comments around ImTextureID type. * Fonts: Baked system, v11. * Fonts: Baked system, v12: support GlyphOffset / GlyphMinAdvanceX / GlyphMaxAdvanceX by scaling from ref value. Overwriting cfg->PixelSnapH = true; in imgui_freetype is weird. * Fonts: Reordered ImFont fields. * Fonts: Allow PushFont/NewFrame/PopFont idioms to function. * Fonts: PushFontSize() with -1 uses sources[0]'s size for now (backward compat design) * Fonts: Fixed _OnChangedTextureID() asserting when calling on e.g. finalized drawlists. * Fonts: Create a fallback glyph if none is available (fix crash on fonts with no fallback) * Fonts: ImFontConfig: added GlyphExcludeRanges[]. * Fonts: Restore a functional AddCustomRectFontGlyph(). * Fonts: Exposed CompactCache(). Hide ClearCache(). * Fonts: ImFontFlags: ImFontFlags_NoLoadGlyphs + add ImFontFlags_LockBakedSizes * Fonts: Baked system, fix subsequent sources overriding shared font metrics. * Fonts: Added ImFontAtlasBakedSetFontGlyphBitmap(). * Fonts: reinstated ImFontAtlasBuildSetupFontCreateEllipsisFromDot() compatible with baked system, lazily baked. * Fonts: Core allocates per-baked-per-src backend buffers, to allow having custom backend per font source. Backend BakedInit/Destroy/AddGlyph process a single source. * Fonts: A font source can specify its own loader/backend. * Fonts: Rework ImFontLoader signatures. InitBaked may return false to signify this size is not supported. * imgui_freetype: no need to store metrics locally. * Fonts: Fallback glyph is now lazily loaded on demand (yay!). Moving ImFontBaked:: functions outside of class. * Fonts: removed LockSingleSrcConfigIdx which isn't needed anymore since we don't load glyphs in ImFontAtlasBuildAddFont(). * Fonts: tidying up font scale logic. # Conflicts: # imgui_internal.h * Textures: Added ImTextureData::UsedRect. # Conflicts: # imgui_internal.h * Fonts: GetFontBaked() default to searching for closest size font. * Demo: Add a "Fonts" section for visibility. * Textures: Detect when using a texture that's about to be destroyed. * Fonts: Added a ImFontFlags_NoLoadError flag to let user code try file paths. (3611) * Fonts: Fixed various small warnings / build issues. * Fonts: Obsolete GetGlyphRangesXXX() functions. Update font documentation. * Fonts: ImFontConfig::GlyphExcludeRanges is owner and copied. * Fonts: in ShowFontAtlas() preserve open-state for latest texture. Improve debug display. * Fonts: Added UI to edit FreeType loader flags. Added ImFontAtlasBuildReloadAll() / ImFontAtlasBuildReloadFont() * Demo: Exposed some basic UI in demo for sanity. * Fonts: fixed a bug using size specified by secondary font sources. * Textures: ImTextureData pixels are not immediately destroyed on setting ImTextureStatus_WantDestroy. * Fonts: fixed memory leaks, shutting down font loader, and on AddFont() failure in FreeType backend. * Fonts: fixed an issue calling legacy ImFontAtlas::Clear(). * Fonts: fixed implicit init when calling AddCustomRectRegular(). LoaderShutdown match BuildDestroy. * Fonts: change uses of ImFontAtlasRect to ImTextureRect for simplicity. * Fonts: narrowed invalid value for ImFontAtlasRectId to -1 a we will change implementation. * (Breaking) Fonts: rename GetCustomRectByIndex() to GetCustomRect(). Made return struct const. * Fonts: rename ImFontAtlasBuildClearTexture() to ImFontAtlasBuildClear(). * (Breaking) Fonts: renamed CalcCustomRectUV() to GetCustomRectUV() for simplicity. * Fonts: fixed crashing password fields. # Conflicts: # imgui_internal.h * Textures: Added ImTextureRef::GetTexID() mostly for consistency. Without it the logic may seem more confusing to grok for end-user. * Fonts: fixed ImTextureID() being zero-cleared instead of using ImTextureUserID_Invalid. . * Fonts: comments, tweaks, minor amends. Comments, tweaks * Fonts: avoid both ImTextureRef fields being set simultaneously. * Fonts: detect if backend assign to texture on creation but doesn't update Status. * Fonts: awkwardly alias old TexID name to TexRef using an union (may backtrack and just keep old name) * Fonts: fixed legacy backend path preloading all sources sizes erroneously + failing to use ellipsis. * Fonts: removed size rounding in AddFont() which breaks relative sizing of merged fonts (8502) # Conflicts: # imgui.cpp * (Breaking) Fonts: PushFont() default to preserve current font size. * Fonts: fixed calling AddFontXXX not invalidating texture for legacy backends. * Fonts: fixed GetCustomRectUV(). Fixing typo. Broken by fe598f7 * Fonts: Comments. * (Breaking) Fonts: renamed AddCustomRectRegular() -> AddCustomRect(). * (Breaking) Fonts: rework GetCustomRect() api. Reintroduce ImFontAtlasRect. * Fonts: added ImFontAtlasRectId_Invalid == -1 * Fonts: moved ImFontAtlasRectId back to public API. * Fonts: added RemoveCustomRect(). + internally add ImFontAtlasPackReuseRectEntry() * Fonts: GC Compact All exposed in Metrics->Memory Allocations includes compacting texture data. * Fonts: add optional out parameter to AddCustomRect() * Fonts: tidying up. * Fonts: changing loader/backend or loader flags may be done without losing custom rects. Sharing more code. * Fonts: do not mark whole ImTextureData struct as IMGUI_API to fix warning when used in ImVector<> (8559) * Fonts: internal rendering uses higher level functions. * Fonts: misc tidying up. * Fonts: fixed compaction gc-ing baked fonts used in the current frame + rename. * Fonts: encode additional data in ImFontAtlasRectId to detect invalid id + added Rects debug browser. * Fonts: packing of shared basic/line/cursor data uses more public API. * Fonts: no need to load current baked on SkipItems window? + removed unused field. Avoid baked staying active after GC. Might cause issues. # Conflicts: # imgui.cpp * Fonts: fixed unused variable warning. * Fonts: ImFontAtlasBuildInit() is always called with atlas->Builder == NULL. * Fonts: Extract ImFontAtlasBuildGetFontBaked() out of ImFont::GetFontBaked() mostly for consistency with upcoming changes + tweak locals in AddFont(). * Fonts: add ImFontGlyph::SourceIdx. Extract code out of DebugNodeFont() into DebugNodeFontGlyphesForSrcMask(). (src_mask unused in this commit) * Fonts: rename many internal functions for consistency. No other changes. * Fonts: shallow rework of ImFontAtlasBakedAddFontGlyph() to facilitate upcoming change. * Fonts: make ImFont::Sources a vector. Later it should become a ImSpan<> * Fonts: rework toward reducing reliance on ImFontConfig::DstFont since we ought to separate them. * imgui_freetype: moving data out of ImGui_ImplFreeType_FontSrcData. The reasoning behind that we would ideally transition ImGui_ImplFreeType_FontSrcData to be shared between fonts using same source. * imgui_freetype: removed anonymous namespace + extracting two functions outside of ImGui_ImplFreeType_FontSrcData. * Fonts: comments on ImTextureData fields. * Fonts: make RasterizerDensity a dynamic field. (temporarily exposed as SetFontRasterizerDensity()). # Conflicts: # imgui.cpp # imgui.h * Fonts: don't pretend to half recover from OOM for now + debug log filename on load failure. * Fonts: rework ImFontLoader::FontBakedLoadGlyph() interface * Fonts: adding ImFontHooks for codepoint remapping. * Fonts: remove ImFontHooks in favor of a AddRemapChar() implementation. * Fonts: Debug display status. Fixed truncated raw texture id. Fixed FormatTextureIDForDebugDisplay(). Comments. * Fonts: remove unnecessary ImDrawListSharedData::FontAtlas which is actually getting in the way of using multiple atlases. * Fonts: fixed broken support for legacy backend due to a mismatch with initial pre-build baked id. * Fonts: fixed support for multiple atlases. Moved FontAtlasOwnedByContext to OwnerContext # Conflicts: # imgui.cpp # imgui_internal.h * Fonts: proof of concept support for user textures. # Conflicts: # imgui.h # imgui_internal.h * Fonts: moved compare operators to internal. Removed commented out ones aimed legacy backends: not needed anymore since we didn't rename ImTextureID. * Fonts: reorder ImFontFlags according likelihood of being useful. * Fonts: automatically set current rasterizer density to viewport density. Effectively should fix most things on macOS. # Conflicts: # imgui.cpp # imgui.h * Fonts: fixed ImFontAtlas::RemoveFont() with multiple sources. Thanks cyfewlp! * Fonts: fixed support for IMGUI_STB_NAMESPACE. * Fonts: added notes/comments and dummy type about renaming ImFontBuilderIO::GetBuilderForFreeType() to ImFontLoader::GetFontLoader(). * Fonts: adding GetFontBaked() in public API. * Fonts: comments + made IMGUI_DEBUG_LOG_FONT() work without an ImGui context. * Fonts: fallback to default default rasterizer density + pick one from existing viewports at the time of calling AddUpdateViewport(). # Conflicts: # imgui.cpp * Fonts: fixed edge case calling RenderText() without priming with CalcTextSize(). * Fonts: detect if ImFontAtlasUpdateNewFrame() is not being called. * Fonts: added "Input Glyphs Overlap Detection Tool". Added "Clear bakes", "Clear unused" buttons. Move code. * (Breaking) Fonts: removing obsolete ImFont::Scale. * Fonts: ImFont::DefaultSize -> ImFont::LegacySize. ImFontFlags_UseDefaultSize -> ImFontFlags_DefaultToLegacySize. * Fonts: comments and slight packing of ImFontConfig fields. * Fonts: avoid calling GetFontBaked() during SetFontSize(). Also fixes loading extraneous baked on atlas that will be locked e.g. PushFontSize() before NewFrame() on legacy backend. * Fonts: added ImGuiStyle::FontSizeBase. Ensuring PushFontSize() works before main loop and across NewFrame(). # Conflicts: # imgui.cpp * Fonts: fixed passing negative sizes to stb_truetype loader. * Fonts: ground work for allowing SizePixels to be optional. * (Breaking) Fonts: obsoleting SetWindowFontScale(). + Comments # Conflicts: # imgui.cpp * (Breaking) Renamed io.FontGlobalScale to style.FontScaleMain. # Conflicts: # imgui.cpp * Added style.FontScaleDpi which is the field overwritten by ImGuiConfigFlags_DpiEnableScaleFonts. # Conflicts: # imgui.cpp # imgui.h # imgui_demo.cpp * Fonts: internals: renamed g.FontScale to g.FontBakedScale for clarity. Comments. * Fonts: internals: renamed g.FontSizeBeforeScaling to g.FontSizeBase for consistency. # Conflicts: # imgui_internal.h * Examples: remove comments/references about baking and GetGlyphRangesJapanese(). * Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. * Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow() helpers. # Conflicts: # backends/imgui_impl_glfw.cpp * Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. * Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style) We don't bother with WIN32_LEAN_AND_MEAN. # Conflicts: # examples/example_glfw_opengl3/main.cpp # examples/example_sdl2_directx11/main.cpp # examples/example_sdl2_opengl2/main.cpp # examples/example_sdl2_opengl3/main.cpp # examples/example_sdl2_vulkan/main.cpp # examples/example_sdl3_opengl3/main.cpp # examples/example_sdl3_sdlgpu3/main.cpp # examples/example_sdl3_vulkan/main.cpp # examples/example_win32_directx10/main.cpp # examples/example_win32_directx11/main.cpp # examples/example_win32_directx12/main.cpp # examples/example_win32_directx9/main.cpp * Fonts: AddFont() functions now allow size_pixels==0.0f (only required when using certain functions) Fonts: AddFont() funcitons allow size_pixels==0 for merged fonts. * Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment. * Fonts: rename to ImFontAtlasBuildLegacyPreloadAllGlyphRanges(). * Fonts: fixed PopFont() broken recovery. "misc_recover_1" test would assert in EndFrame() * Fonts: amend UpdateCurentFontSize() early out optimization. * Fonts: demote ImFont::GetFontBaked() as slighty internal. * Fonts: fixed NewFrame() when atlas builder has been created but fonts not added. Fixed GetCustomRect() after atlas clear. * (Breaking) renamed ImFontConfig::FontBuilderFlags -> FontLoaderFlags. ImFontAtlas::FontBuilderFlags -> FontLoaderFlags. ImGuiFreeTypeBuilderFlags -> ImGuiFreeTypeLoaderFlags. * Fonts: tweaks demo and exposure to sliders, etc. * Docs: update Changelog, FAQ, Fonts docs. * Backends: GLFW, SDL2, SDL3, update for docking to use helpers. * Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling. * Fonts: Misc merge fixes. * Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. * Removed unneeded check in RenderText() loop + disable static analyzer false-positive warnings. * imgui_freetype: fixed using legacy names. * Fixed using IMGUI_DISABLE_DEMO_WINDOWS without IMGUI_DISABLE_DEBUG_TOOLS and without linking with imgui_demo.cpp * TreeNode: fixed runtime asan warning (ocornut#2920) imgui_widgets.cpp:6923:52: runtime error: shift exponent -1 is negative * Fixed duplicate symbols in some compile-time configurations. * Fixed duplicate symbols in some compile-time configurations. * Fonts: add has_textures parameters to ImFontAtlasUpdateNewFrame(). * Fonts: update misc comments, docs. * Backends: WebGPU: moved sampler creation out of ImGui_ImplWGPU_CreateFontsTexture(). * Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (ocornut#8465) * Docs: reformat Changelog. * Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (ocornut#8644) * Fonts: clarify assert. (ocornut#8680) * Fonts: fixed FontBaked=NULL in initial call to SetCurrentWindow() in Begin() using previous frame value of SkipItems. (ocornut#8465) ref 0e769c5 * Fonts: UpdateCurrentFontSize() early out doesn't need to clear FontBaked. This was meant when the code would be lower in the function (after updating e.g. g.FontSize) Amend 0e769c5. * Windows: clicking on a window close button doesn't claim focus and bring to front. (ocornut#8683) Added ImGuiItemFlags_NoFocus, ImGuiButtonFlags_NoFocus. Neither are well specified so marking as experimental. * Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our viewports. Amend 7ac99a4 for docking. (ocornut#8644) * Backends: Vulkan: correct minimum pool size assertion (ocornut#8691) * imgui_freetype: fix conversion null -> bool in FontBakedLoadGlyph (ocornut#8696) * DrawList, Fonts: fixed ImFontAtlasTextureRepack() overwriting draw list shared data UV's etc. even when not bound. (ocornut#8694, ocornut#8465) ImFontAtlasUpdateDrawListsSharedData() call from ImFontAtlasTextureRepack() would trigger this. For simplicity we also track current atlas in ImDrawListSharedData, but we could probably use Font->ContainerAtlas. * DrawList, Fonts: fixed PushFont()/AddImage() not restoring correct atlas texture id when using multiple atlas (ocornut#8694) This also needs 24f7328. * Windows: BeginChild(): fixed being unable to combine manual resize on one axis and automatic resize on the other axis. (ocornut#8690) + removed obsolete TODO entries. * Misc: removed static linkage from operators to facilitate using in C++ modules. (ocornut#8682, ocornut#8358) [@radjkarl] * Revert "Misc: removed static linkage from operators to facilitate using in C++ modules. (ocornut#8682, ocornut#8358) [@radjkarl]" This reverts commit 39a90ac. * Misc: removed static linkage from operators to facilitate using in C++ modules. (ocornut#8682, ocornut#8358) * InputText: minor changes to match for both insert chars paths to look more similar. * InputText: fixed a buffer overrun that could happen when using dynamically resizing buffers. (ocornut#8689) * imgui_freetype: fixed NULL that creeped in instead of nullptr. * Backends: GLFW: fixed WndProc relying on current context. (ocornut#8676, ocornut#8239, ocornut#8069) This makes the backend closer to support multi-context. * Backends: GLFW: Added support for multiple Dear ImGui contexts. (ocornut#8676, ocornut#8239, ocornut#8069) * Backends: GLFW: amend for multi-context support with multi-viewport. (ocornut#8676, ocornut#8239, ocornut#8069) * Backends: DirectX12: fixed build on MinGW. (ocornut#8702, ocornut#4594) * Backends: Allegro5: Fixed missing invisible mouse cursor, broken by ee8941e. * Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. * Comments on ImGuiMod_XXXX and ImGuiKey_GamepadXXXX values. * Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master. Amend 9da3e66, 8269924 (was broken for master) * Textures: ImTextureData::GetPixels() returns void* for clarity. * Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. dx12: 'ImGui_ImplDX12_Data* bd' shadowed local in spite of being in lambda. * Backends: warning fix. * Backends: warning fixes (for docking branch). * Backends: GLFW: Fixed crash when using GLFW 3.3 (ocornut#8713, ocornut#8676, ocornut#8239, ocornut#8069) Amend 2a8c75f * Backends: GLFW: Fixed not installing WndProc hook in all GLFW version, so AddMouseSourceEvent() logic was missing for some viewports. * InputText: fix for InsertChars() to work on read-only buffer. (ocornut#8714, ocornut#8689, ocornut#8242) Ill defined feature but memory editor use InsertChars etc on a read-only buffer. `if (init_state)` block of InputTextEx() intentionally does not resize TextA, as unneeded. Amend b2c7359 Amend e900571 * Fonts: AddFontDefault() adds to GlyphOffset.y instead of overriding it. * Fonts: add comments and examples for GlyphExcludeRanges[]. * Fonts: fixed RenderText() asserting when crossing VtxOffset change boundaries. (ocornut#8720, ocornut#8465) * Demo: fixed ID conflicts. (ocornut#8723) * (Breaking) Fonts: Removed support for PushFont(NULL) which was a shortcut for "default font". * Fonts: moved GetFont(), GetFontSize(), GetFontBaked() to higher section. * Fonts: fixed PVS Studio false positive "expression 'cmd_count != draw_list->CmdBuffer.Size' is always false." (ocornut#8720, ocornut#8465) Amend 608dd96 * Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (ocornut#8725, ocornut#8726) SDL_VIDEO_DRIVER_COCOA does not exist on SDL3. * (Breaking) Fonts: obsolete PushFont() default parameter. * (Breaking) Fonts: removed PushFontSize(), PopFontSize(). * (Breaking) Fonts: removed ImFontFlags_DefaultToLegacySize. * Fonts: comments. * Backends: SDLGPU: fixes call to SDL_MapGPUTransferBuffer(). Fixes artifacts on OSX/Metal. (ocornut#8465, ocornut#8703) * Fonts: fix PushFont(NULL) to work as advertised. Didn't properly finish ca72eb0. * Additional comments on ErrorCheckUsingSetCursorPosToExtendParentBoundaries(). (ocornut#5548) * Fonts: removing assert from legacy PushFont() to mirror new PushFont(). for consistency. * Layout: commented out legacy ErrorCheckUsingSetCursorPosToExtendParentBoundaries() fallback. (ocornut#5548, ocornut#4510, ocornut#3355, ocornut#1760, ocornut#1490, ocornut#4152, ocornut#150) * Demo: added TextLinkOpenURL() call in Widgets section. * Version 1.92.0 * Docs: update binaries. * Replace IMGUI_API with inline for PushTextureID() and PopTextureID() (ocornut#8729) * Backends: Vulkan: Fix failing assertion for platforms where viewports are not supported (ocornut#8734) * Demo: Fixed font scaling warning if ImGuiBackendFlags_RendererHasTextures is set (ocornut#8736) * Version 1.92.1 WIP * Backends: OSX: added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support. (ocornut#8739) Yet another undocumented standard cursor. Amend 8a35386. * Docs: tidying up Backends.md, add index, prepare for adding more docs. * Docs: update Backends with direction for implementing RenderDrawData function and supporting ImGuiBackendFlags_RendererHasTextures. (ocornut#8735, ocornut#8465) * Docs: update Backends with basic Platform backend instructions. * Backends: Vulkan: use nonCoherentAtomSize to align upload_size, fixing validation error on some setups. (ocornut#8743, ocornut#8744) * Backends: SDL3: avoid calling SDL_StartTextInput() again if already active. (ocornut#8727) * Demo: Added "Widgets/Text/Different Size Text" section to show font system changes in v1.92. (ocornut#8738) * Demo: amend "Font Size" demo. (ocornut#8738) * Textures: Fixed support for `#define ImTextureID_Invalid` to non-zero value. * Docs: tweak/fixed comments. (ocornut#8750, ocornut#8749) * Backends: SDL2: undef Status for X11. (ocornut#8751) * Tables: fixed comments about DisableDefaultContextMenu. (ocornut#8746) * CI: Fixed dllimport/dllexport tests. (ocornut#8757) * Fonts: added ImFontAtlas::SetFontLoader() to dynamically change font loader at runtime without using internal API. (ocornut#8752, ocornut#8465) * Fonts: set a maximum font size of 512.0f at ImGui:: API level to reduce edge cases. * Fonts: for large size fonts, layout/size calculation only load glyphs metrics. Actual glyphs are renderer+packed when used by drawing functions. (ocornut#8758, ocornut#8465) (Breaking) breaks signature of ImFontLoader::FontBakedLoadGlyph, sorry. --------- Co-authored-by: ocornut <omar@miracleworld.net> Co-authored-by: ocornut <omarcornut@gmail.com> Co-authored-by: Shawn Hatori <5499686+shawnhatori@users.noreply.github.com> Co-authored-by: Pascal Thomet <pthomet@gmail.com> Co-authored-by: PlayDay <18056374+playday3008@users.noreply.github.com> Co-authored-by: Geert Bleyen <geert.bleyen@materialise.be> Co-authored-by: Aidan Sun <aidansun05@gmail.com> Co-authored-by: Stanislav Vasilev <stanv.contact176@gmail.com> Co-authored-by: Ves Georgiev <1884844+VesCodes@users.noreply.github.com> Co-authored-by: Christian Fillion <contact@cfillion.ca> Co-authored-by: omar <ocornut@users.noreply.github.com> Co-authored-by: Thomas Quante <th.quante@yahoo.de> Co-authored-by: morrazzzz <123486080+morrazzzz@users.noreply.github.com> Co-authored-by: Demonese <git@chuikingshek.com>
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This patch actually fixed an issue on iOS where the keyboard animation will popup every time the user types a key on the keyboard. |
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That’s good to know. I’ll amend Changelogs accordingly. |
Fixed called SDL_StartTextInput function on everyone next frame with input