OPL2_Tracker aims to develop a simple hardware music tracker that could be useful for DIY embedded OPL2 synth projects.
Currently this is essentially a fork of a simple hardware music tracker coded by Linus Åkesson (lft) in 2007 that he called 'music chip tracker 0.1'. Although no repo exists to link to on GitHub to my knowledge - the code is freely available online and is taken from the original written by Linus Åkesson. All rights to his code are retained by lft.
Please see Linus' website for further details on all the great work he has done.
Nick
Hi!
This is the tracker I used in the hardware chiptune project (http://www.linusakesson.net/hardware/chiptune.php). It was never intended to be used by anyone other than me, so it's not exactly user friendly.
This is a quick documentation attempt.
You have to give the tracker a file name when you're starting it. So type "./tracker test2.song" to start working on the existing song, or type e.g. "./tracker my_song.song" to start from scratch. Although the GUI hints that you can later press ^F to change the file name, this was never implemented.
Once you've started the tracker, you'll see that the screen is divided into three sections: song, track and instrument. Use TAB to move between these sections. Alternatively, if you're in the song section and the cursor is on a track identifier, you can press ` (backquote) to start editing this track.
Use { and } to change the current track, and [ and ] to change the current instrument. Use enter to start playing the current track (in the track section) or the song (in the song section). Use space to stop playing or to enter edit mode.
Use < and > to change the current octave. The main part of the keyboard is used to enter notes. The keyboard layout is adapted for a US qwerty keymap. You can edit gui.c to change this to fit a Dvorak keymap instead.
Press ^E (control-E) to exit without saving. Press ^W ("write") to save. Press # to optimize the song (remove unused tracks, move tracks together).
In the song and instrument editors, use capital A, I and D to add, insert and delete lines. In the track and instrument editors, use capital C and V for copy and paste.
A line in the instrument editor is either a command, a relative note or an absolute note. Relative notes are indicated by + in the command column, absolute notes by =. Commands in the instrument editor are the same as commands in the track editor.
The available commands are:
dxx Set duty cycle (pulse width) to xx.
fxx Set volume fade speed to xx. So, fff is a slow fadeout, f01 is a slow fadein.
ixx Set channel inertia. A high inertia causes automatic slides between notes. Default 0.
jxx Jump to instrument line xx. Used to create arpeggio loops.
Warning: The loop must contain a delay element (t command), otherwise you'll crash the software.
lxx Set sLide. So, lff is a slow slide down, l01 is a slow slide up.
mxx Set pulse width modulation rate to xx.
txx Wait xx time units.
vxx Set channel volume to xx.
wxx Set waveform. 00 = triangle, 01 = saw, 02 = pulse, 03 = noise.
~xy Set vibrato. x = depth, y = rate.
Investigate test2.song, and play around, and you'll probably get the hang of things! Remember that the packed format only supports one command per track line (see homepage).
Good luck!
Linus (lft^kryo)