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Tailored Gamification for Adolescents: Investigating the Feasibility of Big Five and Hexad in Dutch

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Tailoring Gamification for Adolescents:
a Validation Study of Big Five and Hexad in Dutch

This repository contains the additional materials for the paper Tailoring Gamification for Adolescents: a Validation Study of Big Five and Hexad in Dutch (CHI PLAY '20) by Jeroen Ooge, Robin De Croon, Katrien Verbert and Vero Vanden Abeele. Here is a brief overview of what one can find in all folders.

  • Datasets. A unique data sets collection of Big Five Inventory (BFI-44) and Hexad questionnaire answers in Dutch from 402 adolescents (aged 13-19).
  • Images. All images present in the paper, generated by the R scripts in Statistical analysis.
  • Questionnaires. Web implementation of the Dutch BFI-44 and Hexad questionnaires.
  • Statistical analysis. All R scripts used for data analysis, in particular: data screening, confirmatory factor analysis, and exploratory factor analysis.
  • Tables. All raw LaTeX tables present in the paper, generated by the R scripts in Statistical analysis.

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