Automatically creates profile collision for UE FBX Import
- Download latest version
- Navigate to top left
Menus > Edit > Preferrences > Add-ons - Click the button at the top right (down icon)
- Click
Install from disk... - Locate the zip
- Enjoy
How to use it VIDEO
Check the official docs regarding UCX visit
- This is required
- if your mesh/object is a simple box or low poly without holes or complex geometry you can use this feature
- if you have existing vertex groups
- This clears or remove
.000suffix of collision profiles the names should beUCX_meshname_00 - so if you have multiple collision profiles for meshname it needs to be
UCX_meshname_001UCX_meshname_01and so on
- Must select atleast 3 Vertex
- This will create a Vertex Group rename for later use
- Check
Choose only group with prefix UCX_or fetch all - It only fetches valid groups with more than 3 vertices selected
- You can remove VG from the current list using the X button
- Automatically creates all collision profiles base on vertex groups




