olilo/wesnoth-hero-line-wars
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Wesnoth 1.8+ Map that attempts to be similar to the Warcraft 3 Map "Hero Line Wars".
Concept:
- There are two teams of up to three players
- Teams have a fixed number of life points
- Teams have an area of the map called »lane«
- Lanes join up at the start
- At the very start of the lanes, there is one unmovable boss, a lich
- Players have 1 hero on her own team’s lane
- Players can recruit units, called »creeps«; recruited units are sent to the enemy team’s lane.
- Creeps try to reach the end of the enemy lane; if they succeed, the enemy team loses one life.
- If a team’s life counter is reduced to zero, that team has lost.
- If all heroes of a team are killed, that team has lost.
- If a team kills the lich, that team has won.
What's done:
- only that recruiting moves your units on the enemy lane, nothing else yet
Next steps:
- Implement (creep-based) win conditions; check whether creeps walk to the end of the line
- Add lich, implement lich-based win condition
What is to come:
- a Shop system
- a better map
- move castle/summoning grounds to end of lanes
- general: some variance in the lanes to allow tactical combat
- a bit of Story (i've got an idea here, but nothing more yet)
- idea: Lich at end of lanes wants both groups to wipe each other out. why? well, that's the big question right now
Installation Linux:
git clone git://github.com/olilo/wesnoth-hero-line-wars.git ~/.wesnoth1.8/data/add-ons/hero-line-wars
If you have an older wesnoth version, you might have to change the data folder of wesnoth to ~/.wesnoth/.
See also: http://wiki.wesnoth.org/EditingWesnoth#Where_is_my_user_data_directory.3F