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Releases: on3iro/aeons-end-randomizer

v3.1.1

02 Jun 13:25
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  • Fix issue that caused expansions to not be translated properly inside the settings overview (#343)

v3.1.0

31 May 09:05
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  • Added language support for content
  • Added polish wave 1 + 2 content (special thanks to Gusti23
  • Added french wave 1 content (basic nemesis cards still missing) (special thanks to loganmzz
  • Fixed some broken basic nemesis cards, which occur inside multiple expansions

v3.0.0

23 May 18:41
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Here it finally is. Months of work and a complete internal overhaul of the expedition system.
On the surface it might look like not that much has changed, but believe me when I tell you, that this version definitely deserves the 3 in front of it 😄

About 130 commits and 550 changed files tells a lot :)

So what exactly changed you asked? Here we go:

Highlights

Expedition configuration language

We added a completely new expedition configuration language. This language allows you to build "choose your own adventure"-style expeditions, including narrative sections, treasure sections, multiple path branching, custom loss and win rewards and much more.
This language should not only be powerful enough to implement existing story expeditions like "The New Age", but also to build tons of cool stuff. We are very excited to see what the community comes up with.

Currently you have to write these configurations in plain text and validate them with the import function inside the expeditions section of the randomizer. To make the process a little easier we added lots of documentation as well as an example configuration here https://on3iro.github.io/aeons-end-randomizer/#/CustomExpeditions/README.

We are currently debating if we might also build a GUI-editor to make the process even easier.
Furthermore we are thinking about building a little platform to share and rate expeditions. Let us know if you would be interested in something like this :)

Seed split

Supply seeds and nemesis seeds are now handled separately from each other. That way a shared expedition with a different seed will still produce the same nemeses and upgraded basic nemesis cards.

Features

  • Added expedition configuration language
  • Split nemesis and supply seeds
  • Added automatic migrations from older expeditions to the new format
  • Added turn counter inside the turnorder deck

Fixes

  • Fixed issue that caused initial mages rolled in expeditions to be not as random as we would've liked
  • Fixed migration error that could cause temporary crashes
  • Fixed issue that prevented expedition configs from being copied to the clipboard
  • Fixed visibility of blueprints inside supply randomizer

Other

  • Added tons and tons of e2e and unit tests
  • Added expedition configuration docs
  • Refactored a lot of internal code
  • Extracted types and data into their own respective packages

v3.0.0-beta.2

10 Apr 13:47
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v3.0.0-beta.2 Pre-release
Pre-release

Changelog

  • fix broken json-schema

Current beta branch

https://5e90772a9dcf91189f5e71e4--aer.netlify.com/expeditions

v.3.0.0-beta.1

09 Apr 10:19
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v.3.0.0-beta.1 Pre-release
Pre-release

First beta release of 3.0.0.

Quite a few details are still missing

v2.4.1

10 Mar 07:15
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  • Turnorder bugfix which could cause the app to crash

v2.4.0

10 Mar 07:04
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  • Added a 1 Player turn order set which alternates between 3/4 cards per turn (thanks to mesclor/morlor for the suggestion)

v2.3.3

07 Mar 18:09
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  • Fixed bug, which caused more than 3 level two treasures to be rolled

v2.3.2

02 Mar 17:17
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  • Fix error in minion distribution in basic nemesis card randomization
  • Fix UI-Bug in randomizer bottom navigation

v2.3.1

01 Mar 11:35
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  • Fixed bug which caused the UI to crash, when expeditions which where created before v2.3.0 where copied or imported