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Releases: on3iro/aeons-end-randomizer

v2.3.0

01 Mar 10:51
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Changelog

  • Added basic weighted nemesis card randomization #232
  • Added basic nemesis cards to settings selection (thanks https://github.com/DawncallerDE and https://boardgamegeek.com/user/wpflug13 for providing the data <3)
  • Added treasures to settings selection
  • Added seeded expeditions to allow for fully deterministic runs
  • Added expedition configuration import/export/copying incl. json validation NOTE: Expeditions which where created prior to v2.3.0 will never be fully deterministic, because the original did not have a seed!
  • Added blitz + maelstrom combined mode to turnorder deck (thanks to Belle Sorciere for the input)
  • Added detail view for treasures
  • Made expeditions settings agnostic once created. Before it was possible to basically "break" an expedition by deselecting expansions/cards etc. inside the settings and therefore drastically reducing the pool to randomize from. Now each expedition captures its own configuration and will even work, if no expansions are selected anymore.
  • Fixed issue that could cause expeditions to crash if there where not enough elements to randomize from

Internal

  • Tons of refactoring
  • Additional tests

v.2.2.0

18 Jan 13:14
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  • Added correct background color in custom supply creation setup #219
  • Fixed bug which caused mages in expedition creation to not be filtered correctly #221

Internal

  • Added simple data parser for Will :)
  • Fixed ts path mapping
  • Updated (most) dependencies

v2.1.1

20 Oct 08:41
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  • Fixed broken github logo on some subroutes
  • Fixed broken redirect on startup with /

v2.1.0

20 Oct 07:53
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  • Drastically improved performance of barracks
  • Slightly improved performance of expansion panels

v.2.0.0

19 Oct 19:09
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Changelog 2.0.0 🎉 🎉 🎉

A ton of work has been done and this is pretty much our biggest release so far. That's why we decided to label it with 2.0.0. We basically created a whole new app with the expeditions feature.
So what's new you ask? Have a look :)

  • Added ALL card and mage effect texts (actually we did this with 1.10.0 but did not yet release it)
  • Added detail views to nemeses, mages and cards on tiles and inside the settings/contentcustomization
  • Moved classic randomizer functionality into a new bottom navigation, to make access to each endpoint easier
  • Added guided Expeditions including:
    • naming and saving expeditions
    • automatic scoring
    • variants (default, short, extended)
    • bigPocketMode
    • custom supply usage for the inital setup
    • guidance through the expedition itself
    • reward selection for battle wins and losses
    • accessible barracks including mages, treasures, supply, banished cards and upgraded basic nemesis cards
  • lots of performance improvements
  • Drawer no longer pushes the content and overlaps instead and is easily closable by touching outside of it

internal

  • tons of refactoring
  • a few more tests

v1.10.0

07 Oct 12:41
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  • Added tons of game content in preparation of card detail and expeditions
  • Added better browser support
  • Changed routing to react-router

Note: It might take a while until this release is actually live!

v1.9.0

24 Sep 15:00
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Changelog

  • Started adding card data
  • Added simple about page

v1.8.2

11 Sep 05:43
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  • Disabled Material-UI Transitions, because they made performance extremely sluggish on some mobile devices (we definitely need to get rid of MUI to make the app feel smoother -> currently there also seem to be issues with the MUI-Grid component)

v1.8.1

10 Sep 09:35
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  • Supply tiles are now sorted by cost in their respective type classes (gem/relic/spells)

v1.8.0

08 Sep 17:01
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Changelog

  • Fixed some minor bugs
  • Added enhanced expansion customization:
    It is now possible to include/exclude each card/mage/nemesis from an expansion 🎉 🎉 🎉