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Version history

oneMillionWorlds edited this page Nov 29, 2025 · 16 revisions

3.0.0

  • Add android support
  • Improve hand simulation where runtime does not supply hand bone positions

2.6.0

  • Official release for compatible with JME 3.7.0
  • Desktop simulation (Allowing the VR hands, handset buttons and VR head to be simulated from the mouse and keyboard - to make for an easier development experience (without taking the headset off and on constantly)

2.6.0-beta1

  • Compatible with JME 3.7.0. Upgrade of LWJGL to 3.3.3

2.5.1

  • Add tutorial mode into Mechanical toggles (where normal behaviour can be replaced by a separate listener. Potentially for tutorial modes
  • DeferredAttachmentService can now use multiple threads

2.5.0

  • Support for MSAA (Multi-Sampling Anti-Aliasing)
  • Allow the hands to be transfered to a custom root node (for use when menus are being shown in an overlay viewport)
  • Support removing a listener on a Mechanical button within its own callback

2.4.1

Improvements to MechanicalToggles & MechanicalButtons

2.4

  • Add MechanicalToggles & MechanicalButtons

2.3

  • Support multiple viewports per eye (e.g. overlaid debug shapes or main menu obscuring scene)
  • Bug fix (6 Viewports) so Bloom filter (and other post processors) work correctly - solves flicker bug

2.2

  • Support swapping hand models at run time
  • If hand bone tracking is unavailable estimate it if possible (using a grab action)
  • Further memory bug fixes

2.1.6

  • Assorted bug fixes to prevent memory errors on some runtimes

2.1.0

The XR_EXT_hand_tracking extension is no longer mandatory, with graceful hand model degradation instead of an exception if unavailable

2.0.2

  • Publish the source as delomboked (rather than with lombok annotations) this stops IDEs complaining that the source and bytecode do not match

2.0.1

  • Allow for DPAD style bindings to be used
  • Warn if VSync is enabled
  • Pipeline publish (So more reliable tagging)

2.0.0

  • Move to OpemXR (from OpenVR).
  • Include all new hand models and textures (for new OpenXR bones)

1.5.0

  • Remove a number of long deprecated methods
  • Correct bug where TAMARIN_STOP_BUBBLING is not respeted during grab actions.

1.4.3

  • Tweaks to what "pointing hand" means
  • Include information on how much a hand has moved in the AbstractGrabControl callbacks
  • Fix bug where the movePlayerFeetToPosition function didn't do anything (possibly JMonkey 3.6 introduced, but Tamarin was doing dodgy stuff)

1.4.2

  • Allow a pre clenched hand to be "given" an item to hold
  • Quality of life improvements by making hand specific actions accessible from the BoundHand

1.4.1

  • Allow AbstractGrabControlled nodes to be connected to non root nodes

1.4

  • Allowed hand ring menus items to be dynamic (recalculating on each opening)
  • Correct hand ring menus bug
  • Performance improvements for hand ring menus
  • All allow multiple nodes to be bound for lemur click detection
  • Support detecting when a user "clicks on nothing" (i.e. report clicks that don't hit anything as well as normal picks)
  • Allow grab controls to have their motion restrained to a line

1.3

  • Improvements to grab (Use detection spheres rather than lines
  • Added TamarinUtilities with helper methods for moving and rotating the player (a non trivial task as the VR coordinate origin must be moved)
  • Bugfix so bound hands can have a click handler detached within that click handler
  • Added a debug window state, a movable "screen" that can hold debug information
  • Introduce RelativeMovingGrabControl (A grab control that doesn't "snap to hand)
  • Rename AutoMovingGrabControl to SnapToHandGrabControl (to disambiguate from RelativeMovingGrabControl)
  • Added basic touch based lemur interaction (buttons & Text Fields only)
  • Allow a grab control to move its parent node (For things like handles that move everything, but only the handle can be grabbed)
  • Fix bug where lemur picking wouldn't pick things closer than 1 meter
  • introduce FunctionRegistrations so that functions (like lemur clicking) can be more precisely removed when several of the same type may be present
  • Add IDs to some app states (so they can be efficiently acquired from the state manager
  • Support Lemur Dropdowns (point and click only, not finger tip interaction)
  • Add a HandRingMenuFunction (menu that opens as a ring round the hand and can be used by sweeping the hand through it

1.2.2

  • Fix bug where the hand pose velocity and rotational velocity were presented in the OpenVr coordinate system not the requested system
  • Provided the hand velocity from within the bound hand
  • Added support for climbing

1.2.1

  • Check that a node is being using an an observer, raise helpful exception if not

1.2

Includes breaking changes in bold

  • Fix bug #1; player hands no longer jitter while moving
  • Drop support for camera based observers (must set a node using vrAppState#setObserver). This was required to support the fix to #1
  • Added respect for seated and standing VR universe (previously seated VR universe was hard coded)

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