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richardTingle edited this page Apr 3, 2022
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16 revisions
Includes breaking changes in bold
- Fix bug #1; player hands no longer jitter while moving
- Drop support for camera based observers (must set a node using vrAppState#setObserver). This was required to support the fix to #1
- Added respect for seated and standing VR universe (previously seated VR universe was hard coded)
- Check that a node is being using an an observer, raise helpful exception if not
- Fix bug where the hand pose velocity and rotational velocity were presented in the OpenVr coordinate system not the requested system
- Provided the hand velocity from within the bound hand
- Added support for climbing