Skip to content

Latest commit

 

History

History
346 lines (237 loc) · 15.4 KB

File metadata and controls

346 lines (237 loc) · 15.4 KB
🧭 Not sure where to start ? Open the WFGY Engine Compass

WFGY System Map · Quick navigation

Problem Maps: PM1 taxonomy → PM2 debug protocol → PM3 troubleshooting atlas · built on the WFGY engine series

Layer Page What it’s for
⭐ Proof WFGY Recognition Map External citations, integrations, and ecosystem proof
⚙️ Engine WFGY 1.0 Original PDF tension engine and early logic sketch
⚙️ Engine WFGY 2.0 Production tension kernel for RAG and agent systems
⚙️ Engine WFGY 3.0 TXT-based Singularity tension engine (131 S-class set)
🗺️ Map Problem Map 1.0 Flagship 16-problem RAG failure taxonomy and fix map
🗺️ Map Problem Map 2.0 Global Debug Card for RAG and agent pipeline diagnosis
🗺️ Map Problem Map 3.0 Global AI troubleshooting atlas and failure pattern map
🧰 App TXT OS .txt semantic OS with 60-second bootstrap
🧰 App Blah Blah Blah Abstract and paradox Q&A built on TXT OS
🧰 App Blur Blur Blur Text-to-image generation with semantic control — 🔴 YOU ARE HERE 🔴
🏡 Onboarding Starter Village Guided entry point for new users

Blur Blur Blur — A Canvas for the Beauty of Math

👑 Early Stargazers: See the Hall of Fame — Verified by real engineers · 🌌 WFGY 3.0 Singularity demo: Public live view

blurblurblur

WFGY Main   TXT OS   Blah   Blot   Bloc   Blur   Blow

Blur Blur Blur Lite — Math Canvas Quickstart (Beta)

This is a math-first T2I pattern you can run inside a normal LLM chat: build a canvas from mathematical structure + Real/Imag fields, then render. Lite focuses on a clean, safe set of knobs so newcomers can feel the “math shock” in one minute.


⬇️ Download

TXT file: TXT-BlurBlurBlur_Lite_Beta.txt
Download the TXT

Checksums

  • SHA256: b5eee7335f1f354c600dd1d635fd6cde76c444c7641bf8647c3dd4c03c8d72d2
  • MD5: 86158fc30e5adae31793735e558ec51a
  • Size: 103,204 bytes

Paste into a new chat — it autoboots.

  • Type hello world to start
  • Type Blur to enter image mode directly

What Lite includes

  • Tracks decide complexity and style
    • life → 5 imag elements, everyday scenes
    • pro → 10 imag elements, mythic or sci-fi
    • elite → 20 imag elements, cosmic or abstract
    • free → full manual
  • WOW presets for left vs right density
    wow now, wow x30, wow x300, wow x3000, wow x1e18
  • Goldline switch at 0.50 for a visible mid-cut
  • A/B compare to show baseline vs Blur
  • Preview-then-Go contract
    preview prints the exact prompt. go always renders.

Defaults: ΔS=0.50, profile=SAFE, aspect=auto, seed unlocked except elite locks seed for stability.


One-minute quick start

  1. Paste the TXT and let BIOS show.
  2. Type B to enter Blur Art.
  3. Pick a track: life or pro or elite.
  4. Type wow x3000 for strong tension.
  5. Type preview to see the full prompt with numbers.
  6. Type go to render.
  7. Optional A/B: ab prep then ab go.

Controls you will actually use

  • life | pro | elite | free — choose track
  • wow now | wow x30 | wow x300 | wow x3000 | wow x1e18 — raise tension
  • goldline on | off — show the central guide
  • preview — print prompt, no rendering
  • go — render once
  • ab prepab go — baseline pair
  • back — Blur menu
  • menu — TXT OS main menu

What is inside the prompt

Math structure (Real field)
golden_spiral, fibonacci_lattice, modular_grid, penrose_quasicrystal, e8_radial, zeta_zeros

Imag stack (Imaginary field)
Track chooses 5, 10, or 20 elements. Weights in [0.10..1.50]. Left and right get very different sets and weights to create asymmetric density. Example elements: crystal, ripple, vortex, phyllotaxis, dune, nebula, sparks, roots, feathers, waves, ivy, lattice, arches, glass, steel, ink, smoke.

Riemann mapping
Critical line → mid-axis. Zeros → node lights and micro-details.
Light proxy: 0.6*|Re(ζ)| + 0.4*|Im(ζ)|.


Example session


B
pro
wow x3000
goldline on
preview

# You will see:

# \[Blur Art · Preview]

# math skeleton = fibonacci\_lattice

# \[Imag Left]  { grid=1.0, crystal=0.9, ripple=0.8, ivy=0.6, waves=0.5 }

# \[Imag Right] { golden=0.9, vortex=1.1, dune=0.8, nebula=1.3, sparks=0.7, roots=1.0, arches=0.8, glass=0.9, steel=0.7, feathers=1.0 }

# \[Globals] profile=SAFE, aspect=auto, goldline=on, ΔS=0.50, tension 1:3000

# \[Theme] "mythic-sci-fi hybrid city beneath twin suns"

go


Scene pools and randomization

  • life → city, cafe, studio, garden, library, museum, bridge, rooftop, harbor
  • pro → temple, forge, starship bay, alpine citadel, deep forest, mythic arena
  • elite → cosmic cathedral, zero-gravity market, orbital garden, dream coastline, paradox carnival

Numbers are printed in preview. Edit them freely. Re-roll by running preview again.


A/B discipline

  • ab prep builds a minimal baseline: same theme, no math, no imag stack.
  • ab go renders.
    Compare edge sharpness, depth cues, and consistency.

Troubleshooting

  • go prints text instead of an image
    Your current chat may not support image generation. Copy the printed Prompt into any T2I engine, or switch to a model that can render images in this interface.
  • Image looks mushy at x1e18
    Drop to x3000, keep profile=SAFE, and keep goldline on.
  • Wrong aspect
    Lite uses aspect=auto to match the provider. If you need strict 16:9, add your engine’s flag in the prompt.

FAQ

  • Is this only a prompt pack? No. The visible prompt is a contract. The stability comes from math layout plus Real/Imag split.
  • Why ΔS = 0.50? It locks geometry while allowing extreme right-side density.
  • What does DT do? It is designed to keep structure, head diversity, and cross-path safety, reducing the chance that the image collapses.

License

MIT. Credit: WFGY 2.0 + Blur Blur Blur Lite.


Changelog

  • 2025-09-09: Beta Lite with Tracks, WOW presets, preview-then-go, A/B compare.

Download: TXT-BlurBlurBlur_Lite_Beta.txt


01 — Axis Resonance (ΔS = 0.5)

Central axis establishes the spine; polarity fields flow outward. ΔS resonance keeps depth, hierarchy, and tension stable across the frame.

Axis Resonance — ΔS=0.5


02 — Prime Symmetry Field (Millennium Crossover)

Prime-pattern symmetry is mapped to left/right flows around the axis. This is an artistic crossover that turns number-field structure into controllable visual tension.

Prime Symmetry Field


03 — Bridge of Forms (Cross-Domain Blend)

Two semantic domains (logic ↔ energy) are braided over a single axis; ΔS gating prevents collapse and preserves narrative clarity.

Bridge of Forms


Explore More

Layer Page What it’s for
⭐ Proof WFGY Recognition Map External citations, integrations, and ecosystem proof
⚙️ Engine WFGY 1.0 Original PDF tension engine and early logic sketch (legacy reference)
⚙️ Engine WFGY 2.0 Production tension kernel for RAG and agent systems
⚙️ Engine WFGY 3.0 TXT based Singularity tension engine (131 S class set)
🗺️ Map Problem Map 1.0 Flagship 16 problem RAG failure taxonomy and fix map
🗺️ Map Problem Map 2.0 Global Debug Card for RAG and agent pipeline diagnosis
🗺️ Map Problem Map 3.0 Global AI troubleshooting atlas and failure pattern map
🧰 App TXT OS .txt semantic OS with fast bootstrap
🧰 App Blah Blah Blah Abstract and paradox Q&A built on TXT OS
🧰 App Blur Blur Blur Text to image generation with semantic control
🏡 Onboarding Starter Village Guided entry point for new users

If this repository helped, starring it improves discovery so more builders can find the docs and tools.
GitHub Repo stars