A source that can stream data from any version of the Open Ephys Acquisition Board, plus a sink that can trigger board outputs.
First, follow the instructions on this page to build the Open Ephys GUI.
Important: This plugin is intended for use with a preview of GUI version 1.0. The GUI should be compiled from the development-juce8 branch, rather than the main branch.
Then, clone this repository into a directory at the same level as the plugin-GUI, e.g.:
Code
├── plugin-GUI
│ ├── Build
│ ├── Source
│ └── ...
├── OEPlugins
│ └── acquisition-board
│ ├── Build
│ ├── Source
│ └── ...
Requirements: Visual Studio and CMake
From the Build directory, enter:
cmake -G "Visual Studio 17 2022" -A x64 ..Next, launch Visual Studio and open the OE_PLUGIN_acquisition-board.sln file that was just created. Select the appropriate configuration (Debug/Release) and build the solution.
Selecting the INSTALL project and manually building it will copy the .dll and any other required files into the GUI's plugins directory. The next time you launch the GUI from Visual Studio, the new plugins should be available.
Requirements: CMake
From the Build directory, enter:
cmake -G "Unix Makefiles" ..
cd Debug
make -j
make installThis will build the plugin and copy the .so file into the GUI's plugins directory. The next time you launch the compiled version of the GUI, the new plugins should be available.
From the Build directory, enter:
cmake -G "Xcode" ..Next, launch Xcode and open the acquisition-board.xcodeproj file that now lives in the “Build” directory.
Running the ALL_BUILD scheme will compile the plugin; running the INSTALL scheme will install the .bundle file to /Users/<username>/Library/Application Support/open-ephys/plugins-api10. The new plugins should be available the next time you launch the GUI from Xcode.
This plugin has been collaboratively developed by Josh Siegle and Aarón Cuevas López. It is currently being maintained at the Allen Institute.