OnValueChanged for Arrays, Shader Feeder
This release focuses on bringing a better OnValueChanged
experience to Array and ListView types, now you can supply OnValueChange with callbacks of different signature to recieve the full array instead of just the modified property, check the docs for examples.
I also added ShaderFeeder
that allows you to pass some values to a Shader via Material Property block, check out the demo scene and the docs to get a better understand of how that works. I also included a couple of shaders to go along with this in the Demo Assets folder.
This also upgraded the Popup attribute with support for Shader Properties lookup, which you might find useful for your own stuff.
- Updated outdated program asset (8c09732)
- Added support for OnValueChanged on Array types and ListView blocks (1fb8384)
- Added Shader Feeder behaviour (dc320fb)
- Added Platform Trigger behaviour (9fff45e)
- Add support for Collider actions to Universal Action (bdab9b8)
- Improved Area Trigger behaviour when using multiple colliders on the same object (b48e4bf)
Release notes by Stamp.