v6.1.0
Installation Instructions
For VCC
Add the following repo URL in your settings
https://orels1.github.io/orels-Unity-Shaders/index.json
If you're not familiar with how to add new repositories to the VCC - check out the VCC docs.
Open the Project Management screen for your project and add the "ORL Shaders" package.
You should be able to see all the shaders in your shaders list under the "orels1" category!
For any other Unity project
- Download and import the
sh.orels.shaders-full-6.1.0.unitypackage
- All of the shaders should be added under the orels1 category in the shaders list
- Check out these docs to learn more about the shaders available! Base Shader docs is a good place to start
- Enjoy!
Summary
Update 6.1 brings 20 new shaders, a whole new UI shader group, and redone documentation with better demos and layouts.
It is also the first release to support the VCC!
New Shaders
- PBR
- Dither Fade
- Dissolve
- Video Screen
- VFX
- Ghost Lines
- Shield
- Laser
- Holographic Parallax
- UI (New Pack)
- Base Shader
- Overlay
- Audio Link
- Layered Parallax
- Scrolling Texture
- Sheen
- Video Screen
- All the extra UI Overlay / VFX / PBR variants
New Shader Variants
- LTCGI Cutout
- AudioLink Vertex Animation
Other Changes
- Added gradient editor to the Ramp slot in the Toon shader
- Improved the naming and location of repacked textures
- Added VCC Support
- Added Overlay, Screen and Lighten blends to the utility module
Known Issues
- Specular occlusion is currently not as aggressive on metallic surfaces as desired. I'm currently looking into reworking the specular occlusion code to make it work properly