Skip to content
Change the repository type filter

All

    Repositories list

    • A GitHub Action for Testing Rust Projects with Coverage. Supports Cross Compilation.
      β€’0β€’1β€’0β€’0β€’Updated Jan 21, 2026Jan 21, 2026
    • Common Project Configurations for Developing and Shipping Cross Platform Rust code in The Reloaded Project
      Python
      β€’β€’2β€’0β€’1β€’0β€’Updated Jan 20, 2026Jan 20, 2026
    • Community repository for storing Reloaded-II application configurations.
      β€’12β€’3β€’3β€’0β€’Updated Dec 28, 2025Dec 28, 2025
    • Index for update library related operations, such as searching for mods.
      0β€’1β€’0β€’0β€’Updated Dec 23, 2025Dec 23, 2025
    • Universal .NET Core Powered Modding Framework for any Native Game X86, X64.
      C#
      β€’β€’104β€’844β€’127β€’4β€’Updated Dec 20, 2025Dec 20, 2025
    • GitHub Action for building a C# wrapper library for a Rust library. Use with csbindgen.
      β€’0β€’0β€’0β€’0β€’Updated Dec 15, 2025Dec 15, 2025
    • A GitHub Action for publishing the artifacts to GitHub Releases and code packages to the package repositories
      Python
      β€’β€’0β€’0β€’0β€’0β€’Updated Dec 15, 2025Dec 15, 2025
    • GitHub Actions Composite Action for Building and (Optionally) Publishing a An Automated Changelog
      β€’0β€’0β€’0β€’0β€’Updated Dec 15, 2025Dec 15, 2025
    • A GitHub Actions wrapper around running `cbindgen` to generate C/C++ bindings from Rust code.
      β€’0β€’0β€’0β€’0β€’Updated Dec 15, 2025Dec 15, 2025
    • Composite Action for Building & Cross Compiling Lightweight no_std Rust Binaries with PGO
      Shell
      β€’β€’0β€’0β€’0β€’0β€’Updated Dec 15, 2025Dec 15, 2025
    • A GitHub Action for testing Rust projects using Wine.
      Rust
      β€’0β€’0β€’0β€’0β€’Updated Dec 4, 2025Dec 4, 2025
    • GitHub Actions Composite Action for Building and (Optionally) Publishing a MkDocs Material Website
      β€’1β€’2β€’1β€’0β€’Updated Dec 4, 2025Dec 4, 2025
    • GitHub Action for testing a Rust project inside Wine on Linux
      β€’0β€’0β€’0β€’0β€’Updated Dec 2, 2025Dec 2, 2025
    • A theme for MkDocs Material that resembles the look of Reloaded-II
      Python
      β€’β€’1β€’0β€’0β€’0β€’Updated Nov 23, 2025Nov 23, 2025
    • [WIP, NOT YET USABLE] Next Gen no_std Rust rewrite the Reloaded.Hooks library.
      Rust
      β€’β€’0β€’4β€’10β€’0β€’Updated Nov 2, 2025Nov 2, 2025
    • Managed, high performance, fully featured memory manipulation library written in C#, providing a very easy to use API.
      C#
      β€’β€’22β€’88β€’3β€’0β€’Updated Nov 2, 2025Nov 2, 2025
    • License

      Public
      License documentation for Reloaded Project
      Python
      β€’0β€’0β€’0β€’0β€’Updated Nov 2, 2025Nov 2, 2025
    • Reloaded II's extensible "event-like" solution for passing messages across a local or remote network that sits ontop of LiteNetLib.
      C#
      β€’β€’2β€’11β€’0β€’0β€’Updated Oct 24, 2025Oct 24, 2025
    • [C# & Rust] An implementation of efficient, shared, concurrent and permanent storage of objects in unmanaged memory in static, non-changing locations that last the lifetime of a given process.
      Rust
      β€’β€’14β€’26β€’4β€’2β€’Updated Oct 11, 2025Oct 11, 2025
    • Simple good performance byte pattern/PE signature scanner, allowing upwards of 5000MB/s per core (30000+MB/s with AVX) on modern hardware.
      C#
      β€’β€’16β€’95β€’4β€’0β€’Updated Mar 23, 2025Mar 23, 2025
    • Advanced native function hooks for x86, x64. Welcome to the next level!
      C#
      β€’β€’38β€’245β€’8β€’0β€’Updated Nov 29, 2024Nov 29, 2024
    • [WIP] Formal Specification for the Next Iteration of Reloaded
      Python
      β€’2β€’15β€’69β€’1β€’Updated Sep 9, 2024Sep 9, 2024
    • [WIP. Not yet working] Track rust binary sizes across builds using Github Actions
      TypeScript
      β€’β€’17β€’0β€’0β€’0β€’Updated Jun 18, 2024Jun 18, 2024
    • Universal file redirector for Reloaded Mod Loader II.
      C#
      β€’β€’2β€’4β€’2β€’0β€’Updated May 22, 2024May 22, 2024
    • Minimal .NET wrapper around the simple, easy to use Flat Assembler written by Tomasz Grysztar. Supports both x64 and x86 development.
      C#
      β€’β€’19β€’39β€’4β€’0β€’Updated Mar 3, 2024Mar 3, 2024
    • Common project configurations, e.g. editor configs; .nuget output settings, code style, license files.
      PowerShell
      β€’β€’0β€’0β€’0β€’0β€’Updated Feb 21, 2024Feb 21, 2024
    • C# DLL Injection Library capable of injecting x86 DLLs to x86 process from x64 processes.
      C#
      β€’β€’34β€’168β€’7β€’1β€’Updated Feb 21, 2024Feb 21, 2024
    • Extremely basic parser of Portable Executable (DLL/EXE) files with support for limited functionality required by Reloaded-II & Reloaded3. Supports in-memory PE files.
      0β€’0β€’0β€’0β€’Updated Apr 17, 2023Apr 17, 2023
    • Contains binaries ran for Wine unit tests; to avoid having to use dotnet-install.ps1
      0β€’0β€’0β€’0β€’Updated Apr 11, 2023Apr 11, 2023
    • Does it annoy you when you play a game, take a screenshot ... and nothing happens? Here's a fix.
      PowerShell
      β€’β€’1β€’3β€’1β€’0β€’Updated Oct 10, 2022Oct 10, 2022