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    • Official implementation of "Intrinsic decomposition and editing of 3D Gaussian splats", Lanvin et al. I3D 2026
      Python
      Other
      0200Updated Jun 19, 2026Jun 19, 2026
    • gray

      Public
      GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
      Python
      Other
      52000Updated Jun 19, 2026Jun 19, 2026
    • dot3d

      Public
      Official Implementation of "Lighting-Consistent Object Transfer Across Radiance Fields", Violante et al. Computer Graphics Forum 2026 (EGSR)
      Python
      Other
      11700Updated Jun 18, 2026Jun 18, 2026
    • Python
      Other
      53500Updated Jun 17, 2026Jun 17, 2026
    • Code for the EGSR 2025 Paper "Content-Aware Texturing for Gaussian Splatting"
      Python
      Other
      49030Updated Jun 16, 2026Jun 16, 2026
    • Official implementation for the Eurographics 2026 paper "Adaptive Spatio-Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion"
      Python
      Other
      2500Updated May 20, 2026May 20, 2026
    • Official implementation of the article "An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes"
      Python
      MIT License
      2510Updated Mar 10, 2026Mar 10, 2026
    • The code for the paper "Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields"
      Python
      Other
      46000Updated Dec 3, 2025Dec 3, 2025
    • Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
      Python
      Other
      3.3k22k66647Updated Oct 17, 2025Oct 17, 2025
    • The code for the paper "Reducing the Memory Footprint of 3D Gaussian Splatting"
      Python
      Other
      20237100Updated Sep 22, 2025Sep 22, 2025
    • Official implementation of On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images. A. Meuleman, I. Shah, A. Lanvin, B. Kerbl, G. Dre…
      Python
      Other
      67556193Updated Sep 12, 2025Sep 12, 2025
    • Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
      Python
      Other
      1371.4k845Updated Jun 10, 2025Jun 10, 2025
    • Official Implementation of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR 2024
      C++
      Other
      1111800Updated Jan 25, 2025Jan 25, 2025
    • Cuda
      Other
      4701.5k5315Updated Oct 21, 2024Oct 21, 2024
    • Support code for controlnet diffuser step of "A Diffusion Approach to Radiance Field Relighting using Multi-Illumination Synthesis", EGSR2024
      Python
      61300Updated Sep 20, 2024Sep 20, 2024
    • Cuda
      61120Updated Aug 7, 2024Aug 7, 2024
    • C++
      5700Updated Jul 19, 2024Jul 19, 2024
    • C++
      61411Updated Jul 17, 2024Jul 17, 2024
    • 3dlayers

      Public
      C#
      MIT License
      32300Updated Jun 27, 2024Jun 27, 2024
    • Official implementation of "Physically-Based Lighting for 3D Generative Models of Cars", Computer Graphics Forum 2024 (Proceedings of the Eurographics Conferenc…
      Python
      42010Updated Apr 19, 2024Apr 19, 2024
    • nerfshop

      Public
      NeRFshop: Interactive Editing of Neural Radiance Fields
      Cuda
      Other
      24459100Updated Mar 27, 2023Mar 27, 2023
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