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- Sample for cluster-based continuous level of detail rasterization or ray tracing
- Rendering glTF scenes with ray tracer and raster (Vulkan)
nvpro_core2
Publictinygltf
Publicstb
Publicvk_denoise_nrd
PublicIntegration of NRD into a Vulkan applicationvk_denoise_dlssrr
PublicExample of integrating the DLSS RR denoiser into a Vulkan applicationvk_animated_clusters
PublicSample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracingvk_tessellated_clusters
PublicSample for adaptive triangle tessellation in ray tracingxr_multi_gpu
Publicgl_render_vk_ddisplay
Publicnv_cluster_lod_builder
Public archivenv_cluster_builder
Public archivevk_gaussian_splatting
PublicSample viewer implementing several rendering methods for 3D gaussians using Vulkan APIbuild_all
Publicnvtt_samples
Publicvk_raytrace
Public archiveRay tracing glTF scene with Vulkangpu_bandwidth_bonanza
Publicgl_vk_async_copy
Publicvk_partitioned_tlas
Publicvk_toon_shader
Publicvk_streamline
Publicgl_vk_simple_interop
Public