Add 3x sprite sheets - #1246
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ZeLonewolf
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Aug 3, 2025
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| const generated: SpriteSheetResult[] = await Sprites.generate( | ||
| sprites, | ||
| [1, 2, 3] | ||
| ); | ||
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| for (const result of generated) { | ||
| const scaleText: string = | ||
| result.pixelRatio === 1 ? "" : `@${result.pixelRatio}x`; | ||
| const outputPng: string = `${opts.output}/sprite${scaleText}.png`; | ||
| const outputJson: string = `${opts.output}/sprite${scaleText}.json`; | ||
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| await fs.writeFile(outputPng, result.buffer); | ||
| await fs.writeFile(outputJson, JSON.stringify(result.layout, null, 2)); | ||
| const kb: string = (result.buffer.length / 1024).toFixed(1); | ||
| console.log(`Wrote ${kb}KiB to ${outputPng}`); |
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The main change is here. I now pass in an array [1,2,3] and generate sprites in a loop. Easy extension to 4x if we ever need it.
ZeLonewolf
marked this pull request as ready for review
August 3, 2025 00:31
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Previously tracked in mapbox/mapbox-gl-native#1008. Not sure if this has ever been requested of MapLibre GL JS. Most of the codebase theoretically supports arbitrary pixel densities, but the code that parses URL formats assumes all HiDPI sprites have “2x” in the URL. QGIS also hard-codes 2× as the maximum resolution. |
ZeLonewolf
marked this pull request as draft
August 21, 2025 01:54
ZeLonewolf
marked this pull request as ready for review
August 29, 2025 21:48
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Add sprite sheets for 3x pixel ratios, which is needed for newer iPhones.