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Unity Package adding Rapier as a backend for client side physics

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Rapier for Unity

This package lets you simulate physics in unity using Rapier.

This is useful for when you want to run physics in non-unity clients for validation. E.g. Server Authoritive setup with client side prediction. An example of excellent use is running Rapier on a SpaceTimeDB server, and when syncing it with a client also running Rapier.

Overview

Quick showcase:

overview.mp4

Note how it acts just like normal Unity! and it even supports raycasting!

raycast.mp4

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Unity Package adding Rapier as a backend for client side physics

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