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cortze
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Jun 30, 2022
| // end signals the event loop to exit gracefully | ||
| func (ui *TerminalManager) end() { | ||
| ui.doneCh <- struct{}{} | ||
| return ui.app.Run() |
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definitely a better way of managing the "bocking" app.Run() call
| } | ||
| w.tm = NewTerminalManager(w.CurrentGame) | ||
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| return w.tm.Run(ctx, &w.uiInitialized) |
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same here, I have to get used to returning the result of the underlying call
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Just a bunch of code cleanups over #26 that I was too lazy to split into multiple commits.
Not yet been manually tested and might need some additional polishing.