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Welcome to my GitHub profile. I am dedicated to open-source development, shader programming, and content creation. This is an overview of my work.

Skills/Technologies

Software Development

  • Languages: C#, Python, Markdown, reStructuredText, HLSL, GLSL, PowerShell
  • Version Control: Git (GitHub, GitLab), Subversion (TortoiseSVN)
  • Project Management: Redmine
  • Documentation: MkDocs, Sphinx

Content Creation

  • Hardware: Sony Alpha 6000, Sony SELP 1650
  • Software: Blender Video Sequencer, Davinci Resolve, fre:ac, FFmpeg, OBS Studio, yt-dlp

Experience

Project Reality: Battlefield 2 (2021 - Present)

  • Contribute to development, assist new contributors, manage community updates.
  • Implement features in HLSL and Python.
  • Maintain related projects: RealityDocs, RealityShaders, and RealityUDL.

Projects

  • CShade: A ReShade shader library containing various effects.
  • ReadShade: A documentation site for ReShade.
  • PythonicEngine: A Python 3D engine (OpenGL, PyGame, ModernGL, PyGLM).