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1 change: 1 addition & 0 deletions Library/src/graphics/OpenGLFlatOcean.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -45,6 +45,7 @@ OpenGLFlatOcean::OpenGLFlatOcean(GLfloat size) : OpenGLOcean(200000.f)
GLuint pcssFragment = GLSLShader::LoadShader(GL_FRAGMENT_SHADER, "lighting.frag", "", &compiled);
std::vector<GLuint> precompiled;
precompiled.push_back(OpenGLAtmosphere::getAtmosphereAPI());
precompiled.push_back(GLSLShader::LoadShader(GL_FRAGMENT_SHADER, "cookTorrance.frag", "", &compiled));
precompiled.push_back(pcssFragment);

//Surface rendering
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1 change: 1 addition & 0 deletions Library/src/graphics/OpenGLRealOcean.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -74,6 +74,7 @@ OpenGLRealOcean::OpenGLRealOcean(GLfloat size, GLfloat state, SDL_mutex* hydrody
GLuint pcssFragment = GLSLShader::LoadShader(GL_FRAGMENT_SHADER, "lighting.frag", "", &compiled);
std::vector<GLuint> precompiled;
precompiled.push_back(OpenGLAtmosphere::getAtmosphereAPI());
precompiled.push_back(GLSLShader::LoadShader(GL_FRAGMENT_SHADER, "cookTorrance.frag", "", &compiled));
precompiled.push_back(pcssFragment);

//Surface rendering
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