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Fix OverlapRect() when useTree is false #7105

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9 changes: 5 additions & 4 deletions src/physics/arcade/components/OverlapRect.js
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ var OverlapRect = function (world, x, y, width, height, includeDynamic, includeS
}
else if (includeDynamic)
{
var bodies = world.bodies;
var bodies = Array.from(world.bodies);

var fakeBody =
{
Expand All @@ -63,14 +63,15 @@ var OverlapRect = function (world, x, y, width, height, includeDynamic, includeS

var intersects = world.intersects;

bodies.iterate(function (target)
for (var i = 0; i < bodies.length; i++)
{
var target = bodies[i];

if (intersects(target, fakeBody))
{
dynamicBodies.push(target);
}

});
}
}

return staticBodies.concat(dynamicBodies);
Expand Down