- 創建 Unreal 專案加入 .gitignore
- 使用 Git Large File Storage (教學1, 教學2)
教學1 的 .gitattributes
git lfs install
# UE file types *.uasset filter=lfs diff=lfs merge=lfs -text *.umap filter=lfs diff=lfs merge=lfs -text # Raw Content types # 3D models *.fbx filter=lfs diff=lfs merge=lfs -text *.3ds filter=lfs diff=lfs merge=lfs -text # Raw Image file of softwares *.xcf filter=lfs diff=lfs merge=lfs -text *.psd filter=lfs diff=lfs merge=lfs -text # usual files *.png filter=lfs diff=lfs merge=lfs -text *.mp3 filter=lfs diff=lfs merge=lfs -text *.wav filter=lfs diff=lfs merge=lfs -text *.jpg filter=lfs diff=lfs merge=lfs -text
filter
: repo 不存本體存 pointer to lfsdiff
: 改由 lfs 紀錄版本差異merge
: merge branch 也是由 lfs 操作-text
: 標記不是 text file, 是 binary
- 創 github repo
- Unreal 中
Tools > connect to Revision Control
,用 github 網址設定 remote (origin),不要創建 README 與 .gitignore,Initial Commit 下去 git add .
&git commit
確保 .gitignore 與 .gitattributes 有進去- push to github
git push -u origin main
- 暫時完成! 如果之後出問題,我們再想辦法修正 or 重新來過
-
Notifications
You must be signed in to change notification settings - Fork 0
physic-based-VFX-gang/fire-simulation
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published